Kreador Freeaxe wrote:Okay, so I'm trying Book 2 currently with a character whose primary defense is dodge. With careful attention and some tricky playing, I've raised his skill to 40 so far. With any other means of defense, this level would make the character nearly untouchable, but with Dodge it's finally starting to get to the helpful stage.
I really think that this skill should be revamped as mentioned several times. First, I think that Speed should be linked to it (the way Speed is described in Eschalon, I always think of it as Agility, anyway), with a natural dodge ability of 1% or 2% for every 5 Speed above 10. Also raise the Dodge skill to 2% per level. That would bring it in line with the other defensive skills. On the other side, I would make the unbalancing of opponents the special "over level 10" effect for Dodge. Alternately, you could give Dodge over level 10 a chance to riposte melee opponents (Player must be using a melee attack skill at the time, no ranged weapons). Basically a free swing (I'd still make it a to-hit roll, though, not a guaranteed hit or it has the likelihood to become too powerful).
Those changes would, I think, make the rogue assassin and martial arts character types more playable and interesting.
Antigrav wrote:dodger.tiff [ 213.32 KiB | Viewed 11 times ]
erikrick wrote:One point to go from 1/100 chance to 1/50 dodge? That's twice as likely for just one point!
Compare that to the difference between 28 Heavy Armor and 29 Heavy Armor.
Necromis wrote:Um armor was made for mobility? Havwe you actually ever worn chain mail or plate armor? I have worn chain mail and trust me by weight alone it is not made for mobility. Dodging was not really the thing to learn when wearing armor, parry is as your arms are meant to be mobile, not your whole body. Take a boxer in no armor and a boxer in chain mail I will give you 100 to 1 odds that the former will dodge more hits than the later. Dodge should not work with armor. It should be an un-armored skill set only.
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