Thanks for linking that in. A couple things from BW's post that don't hold true, though. First, there's no trainer for Dodge, so you can get 2 bonus levels from the skill book (or use the book to get the skill and then add levels with your own skill points if you didn't start with Dodge). Everything else comes from your limited skill-point pool. Second, if you've been putting all your skill points into Dodge, your weapon skill and To-Hit will have suffered. Particularly in the case of an unarmed fighter or knife wielder, since there is no trainer for those skill, either. Also, when you dodge an opponent, they are not AUTOMATICALLY off balance, just a chance for them to be, so your strike back is neither an automatic hit, nor does it happen every time you dodge (at level 40 in Dodge, it's a little more than half the time with the mire trolls and a little less than half the time with the dwarves).
At the same point with my Shield specialist, I was effectively untouchable (thanks in no small part to the corner-square = ranged glitch when determining if the shield could deflect a blow). Also, there is a pendant to assist with Shields, but not with Dodge [EDIT: Scratch that, there are the Dodge rings I blanked for a minute].
Clearly, I agree that not every build and every skill needs to be absolutely equal. There need to be trade-offs that give players reason to try different modes. As it is, the relative weakness of this character has caused me to do some interesting tactics (like carrying around explosive barrels to use to barricade myself in so I can wait for my power-punch to refresh--my unarmed skill is only 12 since I've put every other leveling skill point into Dodge since level 2, and the only skills I've bought are support skills--Forage, Cartography, Alchemy, Repair).
Anyway, try the build sometime if you get the chance. It's very challenging to figure out ways to kill some of the opponents (like the boreheads--you can't dodge if you're stunned).
Kill 'em all, let the sysadmin sort 'em out.