Kreador Freeaxe wrote:
And I can punch, but I'm not about to get into a ring with Mike Tyson. To think that the ability to dodge an attack in such a way that you not only avoid getting hit, but put yourself in a better position for returning the attack is a complete misunderstanding. There is ability and there is technique. I said before that I think that Speed (which is somewhat akin to what we generally think of as agility the way it's used in this game) should allow a certain amount of natural dodging ability, but the skill improves on that markedly.
That brings me back to some comments made before, about how armor is used in this system vs. others. It would be more interesting if we had three ways to avoid getting hurt: evasion (getting out of the way), blocking/parrying (interfering with an attack) and absorption (armor). So far in Eschalon, dodging and shield blocking have not been worth the skill points. Dodging is, after all, redundant in a system that treats armor principally as a way to avoid being hit.