Antigrav wrote:As Book III is not going to include any drastic changes to the system, the best solution for the end of the trilogy would be to remove dodge as a skill altogether.
Dodging is a natural reflex anyway, not something you have to learn how to do. I can dodge, and I've never read a book on the subject or had anyone teach me how to do it (unless dodgeball in elementary school counts).
Lightzy wrote:This is all so much d&d wash :>
Armor was completely designed for mobility.
NO warrior would wear armor that impedes mobility because they'd be uncomfortable fighting in it and know that they were are great risk (even the soldiers in IRAQ refuse to wear some kinds of body armor because they're restrictive to movement and can get them killed)
I think d&d really screwed up the conception ppl have of what armor was
Kreador Freeaxe wrote:And I can punch, but I'm not about to get into a ring with Mike Tyson. To think that the ability to dodge an attack in such a way that you not only avoid getting hit, but put yourself in a better position for returning the attack is a complete misunderstanding. There is ability and there is technique. I said before that I think that Speed (which is somewhat akin to what we generally think of as agility the way it's used in this game) should allow a certain amount of natural dodging ability, but the skill improves on that markedly.
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