Skill upgrades

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Skill upgrades

Postby Rune_74 » March 26th, 2011, 3:40 pm

Hey guys,

Before book 2 I brought up an idea to have skills that were only available if you had the prerequisite skills of a certain level. For instance poison and dagger at level for assasination skill to be available(this was a quick one off the top of my head, I had made a large chart on a spreadsheet awhile back...but who knows where that went.)

It's just a start to the idea, I remember the bards tale games if you got certain levels in different magic schools archmage opened with new spells and such.

Personally I think something a long those lines would really deepen the experience.
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Re: Skill upgrades

Postby Vroqren » March 26th, 2011, 4:00 pm

That's a really good idea, skill at certain levels unlocking other skills. Then every skill at lets say level 5 (including the unlockable skills) unlocks the grand skill of.... Who knows - but something useful maybe.

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Re: Skill upgrades

Postby Kreador Freeaxe » March 27th, 2011, 8:08 am

I still prefer the idea of skills complementing each other to create better effects (like your skill in a weapon being added to your Lore skill for identifying weapons of that type). The "unlocking" of skills sounds too much like skill trees, which I understand but they can be annoying. I like the greater openness of the way BW does it, but think that it would be cool if there were discoverable benefits such as your Meditation level being added to 1/2 your Int or Wis to give you your maximum number of knowable spells, rather than just the Int or Wis. That would give an additional benefit to an often derided skill and make it a viable second option for casters. It even makes logical sense (Meditation being an ability to control the focus of the mind thereby allows you greater capacity for remembering spells).

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Re: Skill upgrades

Postby Necromis » October 21st, 2011, 10:46 am

I would love to see skills like Meditation and Medicine become actually usefull for something. As it is now they are not as it is much easier to just boost end or per to make the regen rates go up.
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