CrazyBernie wrote:
What I'd find really entertaining would be if the basic map looked horrible... lines weren't drawn straight, details would be missing ,etc. As you added points into the skill, not only would color/detail be added, but the lines would start to straighten out and look more accurate. An expandable map with points of interest would be great too, but I suspect that's going to be relegated to the not-grantable-wishlist-feature category.

:Bernie, this idea is awesome.

(The former more than the latter... but, yeah, being able to combine maps as you buy them would be cool... have a larger overland map with spaces that get filled up as you find the other pieces . . . this would be even better if the maps' borders didn't all go to the edge of the papyrus. ...So, like, you'd have maps of just towns, and maps of regions, and so you buy the town map to fill in the town on the overland map, and so forth.
...I think it'd be cool, too, if those maps weren't entirely accurate, either... but that might be too much to ask. There's some truth to what gruevy says about aggravating the player... problem is everybody's Aggravation Line is in a different place, so I don't see how a developer figures out just where to draw the line. (Of course most developers stay far away from it, which is not as much fun.) I do think BW does a pretty decent job, though, of walking right up to that line (literally... walking

), so I might be interested in hearing his secret... .
gruevy: Considering you get points throughout the entire game, and have more than enough to play around with if you choose wisely, I don’t see how it’s a big deal to spend points on cartography. I actually find it fun, gradually building up my skill so I can map more and more stuff.
One of the things about Eschalon is that you have to put at least a moderate amount of thought into what sort of character you want to play and how to achieve that kind of character. That’s part of the nature of the game, part of what makes the game so special.
(Maybe some better in-game explanation of the skills and a more accurate description of just how effective they are at doing what they do would help.)
(But... the only thing I’d want changed about Cartography would be the remapping that occurs when you lose your cartography sandals... either let us keep the improved mapping or else get rid of the cartography-boosting items?)
Shroom: Although I usually like options... if you make cartography an option I think it’s no longer a characteristic feature of the game.