I've found that playing around in the world is much more interesting that completing the story tasks. In this regard the narrative should probably be de-emphasized in relation to developing a capacity for the world to regenerate challenges.
Rather than wandering about, the player may wish to establish a home and store his trophies there. In time to control a map.
i.e, there needn't be an end point to the game.
The player's 'home' experience could be quite different depending upon where he chooses to settle. At the very least though he needs the ability to purchase or claim an abode and furnish it.
It means that many more objects on the map need to be manipulable and destructible.
Some thoughs
- Lord_P
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Re: Some thoughs
It's hard to have an open ended game when you're finishing a trilogy...
- Evnissyen
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Re: Some thoughs
Or arrange our trophies in someone else's home, without their permission or anything. Yes? Yes?Emelio Lizardo wrote:Rather than wandering about, the player may wish to establish a home and store his trophies there.
Personally, I like linear games, so I'd be happy to see a tight narrative in Book 3, though I definitely don't expect it. Whatever it ends up being is cool with me. I like to roam, too, when the world is interesting.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.