Farwalker's Field Journal (MASSIVE SPOILERS)

Here's where all things related to Book III are being discussed!
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

Akadai Underworld

77,57 Polished clam with a mechanical hinge: Empty
78,55 Polished clam with a mechanical hinge: Empty
79,53 Polished clam with a mechanical hinge: Empty

81,127 Strange looking water plant

51,33 Leathery egg case container: Random

39,50 Sturdy, dry oaken barrel: Random
39,46 Leathery egg case container: Random
40,49 Powder Keg

34,153 Leathery egg case container: Tungsten Bracket Widget

24,123 Well
22,102 Leathery egg case container: Random

12,76 Very old Akadai royal grave: Corpse Ash
10,73 Very old Akadai royal grave: Corpse Ash
7,72 Very old Akadai royal grave: Corpse Ash

11,57 Akadai royal grave: Akadai Withered Head, Large Ruby
10,55 Very old Akadai royal grave: Empty
7,53 Very old Akadai royal grave: Corpse Ash
6,55 Very old Akadai royal grave: Corpse Ash, Bag of Spices

8,40 Very old Akadai royal grave: Corpse Ash
9,38 Very old Akadai royal grave: Corpse Ash, Bag of Spices
11,39 Very old Akadai royal grave: Corpse Ash, Large Emerald
13,42 Very old Akadai royal grave: Corpse Ash

40,20 Akadai with item drop (rough location): Large Diamond
42,20 Old, moldy barrel: Empty
42,21 Old, moldy barrel: Empty
42,9 Leathery egg case container: Salted Fish
43,7 Leathery egg case container: Fishgutter
44,9 Leathery egg case container: Salted Fish x2
48,10 Steaming, boiling green stew (+2 Dexterity)

85,75 Polished great clam shell: Crux of Terra
Last edited by Farwalker on March 12th, 2014, 4:35 am, edited 1 time in total.
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

East Mirkland Delta

5,141 Old, waterlogged chest: Random
18,148 Anvil [In Secret Area]
23,76 Moldy, moist barrel: Gold (30-99) [In Secret Area]
53,68 Massive chest: Gold (150-376)
50,62 Massive chest: Akadai Gland [Near a Secret Area]
Last edited by Farwalker on March 12th, 2014, 4:35 am, edited 2 times in total.
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

Western Astral Range

[In Secret Area]
35,47 Vase: Flight Arrow (18-23), Steel Arrow (9-11), Diamond-head Arrow (6-7)
36,46 Vase: Mithril Arrow (7-9), Steel Arrow (9-11), Flight Arrow (18-23)
36,45 Basic oak chest: A Masters Guide to the Bow
38,46 Well
41,54 Sealed oaken barrel: Biscuit Rations, Yambi Berries, Dried Meat

32,140 Heavy steel-banded chest (locked LR6): Random

68,56 Scattered bones: Random
69,54 Rotten skeleton: Random
70,54 Human bones, smashed and broken: Random
Last edited by Farwalker on March 12th, 2014, 4:38 am, edited 2 times in total.
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

Warlord's Pass

78,170 Pine coffin: Random

65,129 Twisted, broken skeleton: Random
64,126 Corpse: Random
69,74 Beautiful, blossoming tree: Astral Blossom Nut

40,48 Rotton skeleton: Random
40,43 Corpse: Random
42,43 Twisted, broken skeleton: Random

93,26 Sealed oaken barrel: Vintage Whiskey x8 [In Secret Area]
Last edited by Farwalker on March 12th, 2014, 4:38 am, edited 3 times in total.
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

Eastern Astral Range

2,104 Tightly sealed ceramic vessel (blast req): Diamond Key, Corpse Ash
Last edited by Farwalker on March 12th, 2014, 4:39 am, edited 3 times in total.
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

Alundar's Domain

63,72 Open barrel: Random
59,78 Well
49,73 Human bones: Empty
47,79 Scattered bones: Empty

67,35 Heavy steel-banded chest (locked LR7): Fandugan Pass
69,38 Tightly sealed ceramic vessel (blast req): Potion of Invisibility 3, A Vile Weapon Indeed, Bar of Gold
69,39 Heavy steel-banded chest: Random
Last edited by Farwalker on March 12th, 2014, 4:39 am, edited 2 times in total.
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

And here I provide some additional odds and ends that might be of interest.


Food Analysis

The short version: Clam Chowder is the best! But if you have to buy it and/or carry it, Salted Fish is the best! (And it tastes better than icky spellcaster gruel!)

The longer version:

Here's my list of what foods are best if you are mostly concerned with WEIGHT.
Image

And here's my list of what foods are best if you are mostly concerned with COST.
Image
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

That should be all the room I need now, just a couple more areas and some little bits to finish up. I ended up triggering the ending before I got to some of the optional areas. And I managed to make some areas optional that probably aren't supposed to be. (Finished with only one crux gem.) Now going back from a pre-end save, time to take out those blue meanies in Elderoak Forest... yaaa they had it coming!
guy
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by guy »

Is the list of trainers on the first page really complete? It seems like there are a lot of skills missing, and no trainers for anything in the second half of the game (unless this game is much shorter than I'm imagining; just made it through the witch's lair).

Also, what are people's thoughts on how far you should train any one skill? 800 gold for one skill point doesn't seem worth it, but I'm not sure where the cutoff should be.
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Vroqren
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Vroqren »

guy wrote: Also, what are people's thoughts on how far you should train any one skill? 800 gold for one skill point doesn't seem worth it, but I'm not sure where the cutoff should be.
When trying to be particularly efficient with any limited resource (including skill and attribute points), I tend to put all of my points into mercantile until it is easy enough to buy the first eight levels of a skill, and then the book. It got interesting in Book III when I also had to train mercantile (because I could, so I guess I didn't really have to).

P.S. Farwalker, AMEN to walk Prismatic said. If you need me to delete this post so it's all uniform, just say so.

Check out my walkthroughs:
Character: here
Book I: here

Book II: here
Fathamurk: here
Book III: here
SpottedShroom wrote:There's evil and then there's just being contrary to your own best interests
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

Thanks!
Vroqren wrote:If you need me to delete this post so it's all uniform, just say so.
No worries Vrogen, glad to see some Q&A / discussion. Also nice to hear folks are finding the info useful!
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

Finished up the Rockhammer Mine Level 2. Sadly there wasn't much there to finish up... Yes I waited at least a whole day to see if someone would come check on the chests, per the sign's notice. Alas no Level 3.

Also went back to Weeping Mountain to track down the secret area I missed in the beginning. When I first went through that area I was more interested in finding a fresh water source than anything else.

Now picking off the inhabitants of Mirkwood a few at a time. Bow feat, sparks, run away and rest, then back again. Very handy when it happens to rain, for the spark bonus.
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

guy wrote:Is the list of trainers on the first page really complete? It seems like there are a lot of skills missing, and no trainers for anything in the second half of the game (unless this game is much shorter than I'm imagining; just made it through the witch's lair).

Also, what are people's thoughts on how far you should train any one skill? 800 gold for one skill point doesn't seem worth it, but I'm not sure where the cutoff should be.
Yeah, that does seem to be all the trainers. Some very good ones in the list though.

How much to train depends a bit on what you intend your build to look like eventually. If you're going to have access to a high powered lore spell, then maybe you don't need to train lore much. I agree with Vrogen on mercantile, definately worthwhile getting that fully trained (+ book) as soon as you can.

I did wait a bit though to take advantage of the bet with Lucky in Old Moonrise. Once I hit 30k I doubled my money with Lucky to 60k and trained mercantile first thing. I wasn't going to have a spell for locks any time soon, so pick locks was another skill well worth full training.

Training Medicine and Meditation all the way is worthwhile to me to help get my HP and MP regen up there (not so many attribute points needed in End and Perc that way).
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by GChrisSfish21 »

Secret Area out from the "thumb" on the coast in Bassilt Dunes
Farwalker
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Re: Farwalker's Field Journal (MASSIVE SPOILERS)

Post by Farwalker »

GChrisSfish21 wrote:Secret Area out from the "thumb" on the coast in Bassilt Dunes
I've got the one near 28,81 - is there another secret area I missed?

I didn't try to record the locations of all the secret areas (some don't have containers), that's something I might add in if I do another full playthrough.
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