New spells
New spells
Anyone compile a spell list yet?
firedart being replaced with spark makes me get my hopes up that I might get a lightning spell.
firedart being replaced with spark makes me get my hopes up that I might get a lightning spell.
Re: New spells
There is a "Lightning spell" but it's called "Cast lvl 6 Spark while it's raining for bonus damage"
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: New spells
Here is the complete spell list.
Draw Water
Element Armor
Spark
Gravedigger's Flame
Predator Sight
Reveal Map
Sonic Blast
Dazzling Flare
Firetouch
Dense Nimbus
Chameleon
Compress Atmosphere
Enkindled Weapon
Toxic Element
Polar Claw
Fireball
Lock Melt
Milo's Cell of Holding (exists in game code, but not possible to learn in-game)
Trapkill
Abyssal Freeze
Ice Lance
Invisibility
Portal
Supernova
Bless
Cat's Eyes
Malachai's Gruel
Detox
Divine Heal
Entangle
Fleshboil
Lore
Guiding Light
Leatherskin
Charm
Cure Ailments
Enchanted Weapon
Haste
Nimbleness
Ogre Strength
Protection from Curses
Sunder Flesh
Turn Undead
Stoneskin
Dehex
Mystic Hammer
Mass Boil
Graven Idol
Draw Water
Element Armor
Spark
Gravedigger's Flame
Predator Sight
Reveal Map
Sonic Blast
Dazzling Flare
Firetouch
Dense Nimbus
Chameleon
Compress Atmosphere
Enkindled Weapon
Toxic Element
Polar Claw
Fireball
Lock Melt
Milo's Cell of Holding (exists in game code, but not possible to learn in-game)
Trapkill
Abyssal Freeze
Ice Lance
Invisibility
Portal
Supernova
Bless
Cat's Eyes
Malachai's Gruel
Detox
Divine Heal
Entangle
Fleshboil
Lore
Guiding Light
Leatherskin
Charm
Cure Ailments
Enchanted Weapon
Haste
Nimbleness
Ogre Strength
Protection from Curses
Sunder Flesh
Turn Undead
Stoneskin
Dehex
Mystic Hammer
Mass Boil
Graven Idol
Re: New spells
Much appreciated thank you.
- Ssschah
- Council Member
- Posts: 166
- Joined: December 12th, 2011, 6:56 pm
- Location: Somewhere in Nor'Land...
Re: New spells
Darn, no summon creature spell anymore. And I thought summoning an army of bonebiters was fun!
Re: New spells
Yikes! Give us a little bit of time!! - I'm working on the complete Spell list now. It should be ready in... maybe a week?Ogbebaba wrote:Anyone compile a spell list yet?
Re: New spells
Graven Idol spell replaces Summon Beast. I agree that Summon Beast was more fun (that was the only way to get yourself a "pet"... ), but it had... problems of its own. I'm assuming Graven Idol eliminates those problems.Ssschah wrote:Darn, no summon creature spell anymore. And I thought summoning an army of bonebiters was fun!
Re: New spells
Has anyone tried to "Mod" a way to actually do that spell? There must be a way to do it...SpottedShroom wrote:Milo's Cell of Holding (exists in game code, but not possible to learn in-game)
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: New spells
This is my fault. I pointed out a bunch of problems with Summon Beast during testing, and BW chose to replace it with Graven Idol. It's kind of a shame, since you got some good summons - level 6 was a skeleton archer.IJBall wrote:Graven Idol spell replaces Summon Beast. I agree that Summon Beast was more fun (that was the only way to get yourself a "pet"... ), but it had... problems of its own. I'm assuming Graven Idol eliminates those problems.Ssschah wrote:Darn, no summon creature spell anymore. And I thought summoning an army of bonebiters was fun!
Has anyone tried Graven Idol in the final fight? I think it would be fun.
Re: New spells
Totally agree. I'd still like someone to ask BW why the Chancellor of Mistfell was cut from Book II! Etc...Prismatic Maelstrom wrote:Deleted and modified content has always fascinated me. I really wish someone would do an interview with Basilisk Games about this sort of thing.
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: New spells
Here's what I said at the time:Prismatic Maelstrom wrote:To make up for your terrible sin I think you should explain what the problems were with Summon Beast. :DSpottedShroom wrote:This is my fault. I pointed out a bunch of problems with Summon Beast during testing...
1. If you attack a friendly target, your beasts will turn on you
2. Beasts are not mobile.
3. Beasts drop normal loot, which makes farming e.g. skeletal archers or bloodborn rogues pretty lucrative.
#2 really cut into their usefulness, especially for beasts without a ranged attack. #3 was highly exploitable, although compared to Farwalker's skeleton farm it now seems a bit tame.