Walkthrough Requests
Walkthrough Requests
It's that time again - Time to help me write my walkthrough so that it's best fitted to the communities wants/needs.
I've only got one question so far though:
What aspects would you like to see in this walkthrough? Here is what I am planning on adding so far:
1. Controls 2. Builds 3. Challenges 4. Main Quest 5. Side quests 6. Secret areas EDIT:
7. Bonuses So - What else (sections, subsections, or finicky details) would you guys like to see in my walkthrough?
I've only got one question so far though:
What aspects would you like to see in this walkthrough? Here is what I am planning on adding so far:
1. Controls 2. Builds 3. Challenges 4. Main Quest 5. Side quests 6. Secret areas EDIT:
7. Bonuses So - What else (sections, subsections, or finicky details) would you guys like to see in my walkthrough?
Last edited by Vroqren on February 25th, 2014, 11:33 pm, edited 1 time in total.
Re: Walkthrough Requests
Location of all the unique items and the fastest way to get them.
Location of all trainers.
Location of all trainers.
Re: Walkthrough Requests
Ah yes - thank you. These will probably both go under the builds section in their appropriate builds.Jaymann wrote:Location of all the unique items and the fastest way to get them.
Location of all trainers.
If you'd like me to make a separate section for either though, let me know.
EDIT: I've decided to add a bonuses section, and named weapons will go under there (They will still also be under the build section for that build).
Re: Walkthrough Requests
Oh and of course the waypoint pillars. Now that I know where they are I tend to grab them first, especially for better merchants.
- kelticpete
- Council Member
- Posts: 163
- Joined: May 25th, 2010, 1:47 pm
- Location: USA
Re: Walkthrough Requests
here are trainers I know about.
Pax,
Pete
(\__/)
(='.'=)
(")_(") This is the Great Pink Vorpal Bunny. Copy and paste Pink Vorpal Bunny on your signature to help gain Pink Vorpal Bunny gain world domination!
Pete
(\__/)
(='.'=)
(")_(") This is the Great Pink Vorpal Bunny. Copy and paste Pink Vorpal Bunny on your signature to help gain Pink Vorpal Bunny gain world domination!
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Walkthrough Requests
I know this topic had worked hard to make it's way to the third page, but I've got to bring it back.
I've got couple of questions for you guys, not regarding what you want to see in my walkthrough, but ones about skills usefulness.
I've got couple of questions for you guys, not regarding what you want to see in my walkthrough, but ones about skills usefulness.
- There is a partial alchemy list here. I don't really need a completed alchemy list, just to know if there's anything past alchemy level 15 (and if so, what is the highest level of alchemy that there's even a point in getting)?
- Is there a complete spells list yet? Again, I'm just wondering the highest useful level of both magic skills (damage doesn't scale with the level of the skill right? It's solely based on attributes and level of spell? I know that at least with Elemental toHit does scale).
- Same question, but about armors and shields: Where does it stop being useful to points into it?
- Foraging table (Again - I'm only really interested in where the cutoff of usefulness is, or does this one become more frequent the higher the skill level forever)?
- Hide in Shadows:
If I am correct, there's only so many different light levels in Eschalon, meaning there has to be a cut-off for this, right?Eschalon: Book III wrote:…The higher the skill, the less darkness your character needs to utilize this Skill - There's obviously a cut-off for lore - when you can identify everything. I understand there's got to be a table though, as Intelligence also influences this.
- Spot Hidden. Same Question.
- Any physical weapon skill: Where are the feats at maximum recharge?
Last edited by Vroqren on February 13th, 2015, 5:15 pm, edited 2 times in total.
Re: Walkthrough Requests
One more question:
If I recall correctly, there were changes made to the Speed attribute between Books II and III, that didn't make it into the character creation screen. What were these changes?
If I recall correctly, there were changes made to the Speed attribute between Books II and III, that didn't make it into the character creation screen. What were these changes?
Re: Walkthrough Requests
This is going to take a while... I might be able to do this with my current character, but I'll have to "branch" him off soon, so that I can "refocus" the "branch" to focus the rest of his Skill points on Alchemy rather than the Magicks...Vroqren wrote:
- There is a partial alchemy list here. I don't really need a completed alchemy list, just to know if there's anything past alchemy level 15 (and if so, what is the highest level of alchemy that there's even a point in getting)?
Also, I'd like to know if the recipes are all the same as they were in Book II. I'm assuming they are, but I'd like to know for sure if Toadis Pollen is as useless in Book III as it was in Book II, etc....
There is a simple list of spells, here.Vroqren wrote:
- Is there a complete spells list yet? Again, I'm just wondering the highest useful level of both magic skills (damage doesn't scale with the level of the skill right? It's solely based on attributes and level of spell? I know that at least with Elemental toHit does scale).
I am still working on the Complete Spell List for Book III (a la the Book II version) - I hope to have it done within the next 3 days.
Dunno for sure, but it looks like you pretty much only need Level 3 in either Weapons or Armor (edit: - my bad: it looks like you need up to Level 5) before you can equip anything without a penalty... I'm sure someone will correct me if I am wrong!Vroqren wrote:
- Same question, but about armors and shields: Where does it stop being useful to points into it?
SpottedShroom seems to be the guy who knows about the former.Vroqren wrote:
- Foraging table (Again - I'm only really interested in where the cutoff of usefulness is, or does this one become more frequent the higher the skill level forever)?
- Hide in Shadows:
If I am correct, there's only so many different light levels in Eschalon, meaning there has to be a cut-off for this, right?Eschalon: Book III wrote:…The higher the skill, the less darkness your character needs to utilize this Skill
Kreador usually seems to know about the latter. I also may have some kind of answer, because my third play-through is very likely to be with my Druidic Rogue who I plan to specialize in Hide in Shadows with. But I think HiS usually maxes out its usefulness around Level 12 or so...
Randomizer thinks it's in the low 40s, and from my first playthrough I can confirm that that seems about right for maxing out the Feats recharging.Vroqren wrote:
- Any physical weapon skill: Where are the feats at maximum recharge?
In other news, PER=40-ish seems to get your MP recharge rate to about 1 per turn, just like in Book II.
Not sure, beyond the fact that Dodge is now complimented by Speed according to BW.Vroqren wrote:One more question:
If I recall correctly, there were changes made to the Speed attribute between Books II and III, that didn't make it into the character creation screen. What were these changes?
Last edited by IJBall on March 9th, 2014, 2:57 pm, edited 1 time in total.
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- Captain Magnate
- Posts: 1469
- Joined: December 11th, 2007, 6:51 am
- Location: Wandering the Rift
Re: Walkthrough Requests
Toadis Pollen is still useless. *sigh*
I got to about alchemy level 13 before I needed to save several games to try leveling up to test the higher levels. The main difference is I think you need level 21 to get +3 armor rating and you need higher alchemy than the minimum level for demon oil to get multiple flasks at the highest level type you can make. I think BW reduced the number you can get too. So you 3 or 4 of demon oil I at level 9 and demon oil II at level 14.
The recipes still seem to be the same with the addition of fused keg.
I got to about alchemy level 13 before I needed to save several games to try leveling up to test the higher levels. The main difference is I think you need level 21 to get +3 armor rating and you need higher alchemy than the minimum level for demon oil to get multiple flasks at the highest level type you can make. I think BW reduced the number you can get too. So you 3 or 4 of demon oil I at level 9 and demon oil II at level 14.
The recipes still seem to be the same with the addition of fused keg.
Re: Walkthrough Requests
Thanks to both of you - one question that has nothing to do with this topic (well kinda):
What did you do differently from me here to make that work (The only difference I see is from my copy and pasted " to the one actually typed in here)? I'm using it a lot in my walkthrough, I would like to know what I'm doing wrong though...IJBall wrote:Eschalon: Book III wrote:…The higher the skill, the less darkness your character needs to utilize this Skill
Re: Walkthrough Requests
When I quoted your entry for my reply, I noticed that the quote="Eschalon: Book III" part in your original was using "curly" (i.e. "smart") quotes - when I replaced them with "standard" (i.e. regular, or "straight" quotes), then it started working correctly.Vroqren wrote:Thanks to both of you - one question that has nothing to do with this topic (well kinda):What did you do differently from me here to make that work (The only difference I see is from my copy and pasted " to the one actually typed in here)? I'm using it a lot in my walkthrough, I would like to know what I'm doing wrong though...IJBall wrote:Eschalon: Book III wrote:…The higher the skill, the less darkness your character needs to utilize this Skill
Long-story short: For the BBCode stuff, make sure you use regular quotes, and not "curly"/"smart" quotes.
HTH!!
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Walkthrough Requests
Here's the complete alchemy list:
For foraging, BW has said that you can get all items at level 25, and that after that it just increases frequency. I don't think it ever stops being useful.
I know that the feat recharge rates have been reduced from Book II, but I haven't worked out what the new ones are yet.
The HP/MP regeneration formulas are the same as Book II.
Code: Select all
Cat's Eyes Brew (Noximander Venom & Brimstone)
Detox Serum (Belladonna & Spider Silk)
Demon Oil (Corpse Ash & Brimstone)
Elixir of Cure Ailment (Wormleaf & Willowbark)
Flask of Charm Cloud (Dwarvish Mellowleaf & Ambergris)
Flask of Toxic Aura (Black-spotted Shroom & Sulfur)
Healing Elixir (Willow Bark & Sulfur)
Invisibility Brew (Ectoplasm & Noximander Venom)
Mana Potion (Ambergris & Mandrake Root)
Potion of Fortify Mana (Dried Brainstem & Raven's Heart)
Potion of Greater Protection (Anise & Wormleaf)
Potion of Haste (Dried Brainstem & Mercury)
Potion of Keensight (Dwarvish Mellowleaf & Mandrake Rt.)
Potion of Leatherskin (Brimstone & Raven's Heart)
Potion of Nimbleness (Stinkroot & Mercury)
Potion of Ogre Strength (Anise & Spider Silk)
Potion of Predator Sight (Stinkroot & Corpse Ash)
Potion of Restoration (Anise & Willow Bark)
Potion of Stone Skin (Black-spotted Shroom & Stinkroot)
Imbue ToHit (Auricflax & Mercury)
Imbue Damage (Auricflax & Ambergris)
Harden Armor (Ectoplasm & Ambergris)
Imbue with Fire (Ectoplasm & Sulfur)
Imbue with Cold (Ectoplasm & Corpse Ash)
Imbue with Poison (Black-spotted Shroom & Nox. Venom)
Create Fused Keg (Cotton Wick, Sulfur & Powder Keg)
Refill Lantern (Cotton Wick, Lamp Oil & Lantern)
I know that the feat recharge rates have been reduced from Book II, but I haven't worked out what the new ones are yet.
The HP/MP regeneration formulas are the same as Book II.
Re: Walkthrough Requests
Thank you both very much. Out of curiosity IJBall - I write my walkthroughs in a text editing program (Pages, specifically), before I upload them here, just as a convenience. This means that I manually type all BBCode. I don't suppose you know of any way to force a straight quote mark?
If not that's fine - I can change them all once I upload it here.
If not that's fine - I can change them all once I upload it here.
Re: Walkthrough Requests
In Pages? Nope.Vroqren wrote:Thank you both very much. Out of curiosity IJBall - I write my walkthroughs in a text editing program (Pages, specifically), before I upload them here, just as a convenience. This means that I manually type all BBCode. I don't suppose you know of any way to force a straight quote mark?
If not that's fine - I can change them all once I upload it here.
But, if you paste your text into TextEdit when you're done, and "Save" it as "simple text" (.txt) format, TextEdit should automatically turn all quotes into "simple" quotes. HTH!!