Semi-official bug tracking thread (SPOILERS)

Here's where all things related to Book III are being discussed!
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Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 4th, 2014, 5:33 pm

I will attempt to keep this top post updated with a list of all reported bugs in Book III. As their status changes - confirmed by multiple people, fixed, not possible to replicate, not a bug, won't fix, etc. - I will note that here. The categories are somewhat loose and arbitrary, so please don't complain if you think a bug is in the wrong place. Also note I'm trying to include at least one reference per bug, but I'm not attempting to link to every post/thread that references each bug.

Please post below - corrections, things I missed, confirmation of bugs, etc. - and I will make updates here.

Major Bugs
These have the potential to break the game.

[UNCONFIRMED] Gate to Alundar's dungeon can become invisible?
http://www.basiliskgames.com/forums/vie ... 169#p55880

[DEBATABLE] Insufficient warning before Baelgar sends you to Atrox Deep?
http://www.basiliskgames.com/forums/vie ... =26&t=9139
http://www.basiliskgames.com/forums/vie ... =26&t=9017
http://www.basiliskgames.com/forums/vie ... =26&t=9022

[NOTABUG] If you kill the Akadai Kingspawn quickly enough, his gates may not open and you may not be able to access the gland. It's still possible to access the gland by blasting down walls

[FIXED in 1.021] It's possible to traverse Omentor with only two widgets
http://www.basiliskgames.com/forums/vie ... 136#p55600

[FIXED in 1.02] It's possible to get stuck in Akadai underground if you go back with no grub tumors.
http://www.basiliskgames.com/forums/vie ... =26&t=9024

[FIXED in 1.02] Pressing ESC when asked to choose sides for the final battle stops the game from ever ending
http://www.basiliskgames.com/forums/vie ... 105#p56181

[FIXED in 1.02] Killing Baelgar opens the repository, but upon leaving and re-entering the map, it's permanently closed.
http://www.basiliskgames.com/forums/vie ... =26&t=9156
http://www.basiliskgames.com/forums/vie ... =26&t=9094

[FIXED in 1.01] Alundar's dungeon closes (under certain conditions) if player leaves that map.

Engine Bugs

[CONFIRMED] Game stats and character sheet share a shortcut key
http://www.basiliskgames.com/forums/vie ... =45#p56861

[CONFIRMED] Masterful Riposte does not recharge properly
http://www.basiliskgames.com/forums/vie ... =60#p57275

[CONFIRMED] Enemies and loot bags sometimes spawn in inaccessible areas
http://www.basiliskgames.com/forums/vie ... =45#p56550
http://www.basiliskgames.com/forums/vie ... 011#p56007

[CONFIRMED] Keystrokes not always being processed correctly on OS X (10.6.8 only?)
http://www.basiliskgames.com/forums/vie ... 956#p54956

[CONFIRMED] ESC to end camping frequently also brings up game menu
http://www.basiliskgames.com/forums/vie ... 161#p55710

[CONFIRMED] Sometimes it's not possible to leave a map. Probably related to the "void full of slimes" bug.
http://www.basiliskgames.com/forums/vie ... 929#p53852
http://www.basiliskgames.com/forums/vie ... =30&t=9172

[CONFIRMED] Loot bags inaccessible when dropped near other clickable items
http://www.basiliskgames.com/forums/vie ... =26&t=8985

[CONFIRMED] Sometimes speaking to Madam Gilda breaks right-click functionality
http://www.basiliskgames.com/forums/vie ... 925#p53836
I have seen this same bug after trying to cast Lore on an item when having insufficient MP.

[UNCONFIRMED] Game crashes with running with dual-monitor in Linux
http://www.basiliskgames.com/forums/vie ... 091#p56079

[UNCONFIRMED] Poison isn't cumulative for enemies
http://www.basiliskgames.com/forums/vie ... =26&t=9177

[UNCONFIRMED] Moving between maps sometimes crashes the game (OS X 10.6.8 only?)
http://www.basiliskgames.com/forums/vie ... 161#p55767

[UNCONFIRMED] Attack messages do not appear in narrative textbox when Lancer Spiders utilize cold-projectile attacks
http://www.basiliskgames.com/forums/vie ... =30#p56272

[UNCONFIRMED] Long load times with maps that have (had?) many entities
http://www.basiliskgames.com/forums/vie ... =30#p54383

[UNCONFIRMED] When paralyzed with auto-walk enabled, you're still able to move.
http://www.basiliskgames.com/forums/vie ... =75#p55388

[UNCONFIRMED] Game sometimes can't load quicksave
http://www.basiliskgames.com/forums/vie ... =75#p55499

[FIXED in 1.02] Attacking inoperable levers causes script error

[FIXED in 1.01] Command + Q exits game (MacOS)

Item Bugs

[CONFIRMED] Parts of some maps are see-through
http://www.basiliskgames.com/forums/vie ... ead#p56903

[CONFIRMED] Equipped Bonedust doesn't show up in character model
http://www.basiliskgames.com/forums/vie ... =45#p54781
http://www.basiliskgames.com/forums/vie ... =26&t=9064

[CONFIRMED] Some rings stack
http://www.basiliskgames.com/forums/vie ... =15#p54003

[CONFIRMED] When viewing a map, clicks get passed to the interface elements below it
http://www.basiliskgames.com/forums/vie ... 929#p53903

[CONFIRMED] Powder kegs disappear when dropped in specific places, can "overwrite" other map elements
http://www.basiliskgames.com/forums/vie ... =30#p54226
http://www.basiliskgames.com/forums/vie ... =60#p56943

[UNCONFIRMED] Kills made with an imbued bow sometimes don't count as bow kills
http://www.basiliskgames.com/forums/vie ... =90#p55909

[UNCONFIRMED] Fused kegs can't be used to destroy portcullises
http://www.basiliskgames.com/forums/vie ... =30#p54591

[UNCONFIRMED] Potion of Cure Ailment may not always cure concussion
http://www.basiliskgames.com/forums/vie ... 009#p54504

[DEBATABLE] It's possible to parry with a bow
http://www.basiliskgames.com/forums/vie ... 148#p55654

[DEBATABLE] Silver arrow value is too low
http://www.basiliskgames.com/forums/vie ... =45#p54815

[FIXED in 1.02] All weapons with no material specified are made of copper

Map Bugs

[CONFIRMED] The map links between Moonrise and Western Astral Range don't line up properly.
http://www.basiliskgames.com/forums/vie ... =60#p56998

[CONFIRMED] Hitting the powder keg at 42,137 in the witch's lair with Fireball makes the dungeon impossible to complete.
http://www.basiliskgames.com/forums/vie ... =26&t=9261

[CONFIRMED] It's possible to see the code to enter the Wizardtorium without using Reveal Map
http://www.basiliskgames.com/forums/vie ... 133#p55578

[CONFIRMED] In Witch's lair, (61,60) is impassible until you toggle the switch at (56,63)
http://www.basiliskgames.com/forums/vie ... ead#p56253

[CONFIRMED] Exploits relating to spawning Grubb Tumor in Akadai Underworld
http://www.basiliskgames.com/forums/vie ... 869#p57864

[UNCONFIRMED] It's possible to fast travel from inside the shipwreck, with bad consequences for your boots.
http://www.basiliskgames.com/forums/vie ... =75#p55145

[UNCONFIRMED] Dehydration interacts strangely with the clam chowder pot at Macross Point
http://www.basiliskgames.com/forums/vie ... =30#p54227

[DEBATABLE] Small room in Rockhammer mine accidentally inaccessible?http://www.basiliskgames.com/forums/vie ... =60#p57000

[DEBATABLE] Rockhammer map should allow Portal use
http://www.basiliskgames.com/forums/vie ... 011#p56011

[DEBATABLE] It's possible to access all of the attribute bonuses in the Wizardtorium by using powder kegs to flip switches through the portcullises.
http://www.basiliskgames.com/forums/vie ... 178#p57171

[FIXED in 1.02] It's possible to access all of the attribute bonuses in the Wizardtorium by using Supernova to flip the switches.
http://www.basiliskgames.com/forums/vie ... 120#p56120

NPC Bugs

[CONFIRMED] Scrylexus attacks with "screech of the phoenix."
http://www.basiliskgames.com/forums/vie ... 456#p56424

[CONFIRMED] Charmed friendly NPCs sometimes attack themselves
http://www.basiliskgames.com/forums/vie ... =15#p56260

[CONFIRMED] Attacking enemies doesn't always make them aware of you
http://www.basiliskgames.com/forums/vie ... 883#p55883

[CONFIRMED] NPCs see crimes from very far away
http://www.basiliskgames.com/forums/vie ... 929#p53986
http://www.basiliskgames.com/forums/vie ... 996#p54409

[CONFIRMED] When Mitza attacks you, the game crashes
http://www.basiliskgames.com/forums/vie ... =45#p54675
http://www.basiliskgames.com/forums/vie ... =26&t=8984

[UNCONFIRMED] Some enemies don't trigger traps (goblins in castle dungeon)
http://www.basiliskgames.com/forums/vie ... ead#p56891

[UNCONFIRMED] Enemies killed by enemies (e.g. goblin bombthugs) count as kills for you and give you XP
http://www.basiliskgames.com/forums/vie ... ead#p56891

[UNCONFIRMED] Enemies killed by charmed creatures don't count as kills for you and don't give you XP
http://www.basiliskgames.com/forums/vie ... ead#p56891

[DEBATABLE] Alundar and company aren't nearly tough enough
http://www.basiliskgames.com/forums/vie ... 115#p55439

[DEBATABLE] Merchants don't stock enough alchemy ingredients
http://www.basiliskgames.com/forums/vie ... 939#p53895
http://www.basiliskgames.com/forums/vie ... 099#p55328

[CAN'T REPRODUCE] Fetid grubs may not always drop tumors necessary to exit Akadai Underworld
http://www.basiliskgames.com/forums/vie ... 093#p55595
http://www.basiliskgames.com/forums/vie ... =26&t=9056

Quest Bugs

[CONFIRMED] It's possible to keep 9/10 of the pearls for the String of Pearls quest by dividing the pile into individual items.
http://www.basiliskgames.com/forums/vie ... 929#p53884

[CONFIRMED] Some peculiarities with quests and heads
http://www.basiliskgames.com/forums/vie ... =45#p54673
http://www.basiliskgames.com/forums/vie ... =45#p54818

[CONFIRMED] In some situations Ulgolek can un-recover after you restore him
http://www.basiliskgames.com/forums/vie ... =26&t=8930
http://www.basiliskgames.com/forums/vie ... 157#p57157 (proposed solution)

[CONFIRMED] It's possible for Morwen to reward you repeatedly for killing the roaches
http://www.basiliskgames.com/forums/vie ... 925#p53836

[UNCONFIRMED] Opening the path through the tree before talking to Ranimer breaks his quests
http://www.basiliskgames.com/forums/vie ... =26&t=9062
http://www.basiliskgames.com/forums/vie ... =26&t=9159

[FIXED in 1.01] It's possible to complete the quest to clean out the Seawarden's Guild multiple times for free XP and deadly skills permits.
http://www.basiliskgames.com/forums/vie ... 929#p53850

[FIXED in 1.01] If you kill the scorpions before you get the quest to do so, you can receive the reward multiple times but never enter level 2 of the mine
http://www.basiliskgames.com/forums/vie ... =15#p54127

Spell/Skill Bugs

[CONFIRMED] Alchemy produces multiple thrown weapons per use
http://www.basiliskgames.com/forums/vie ... 651#p57647

[CONFIRMED] Alchemy weird interactions with item identification
http://www.basiliskgames.com/forums/vie ... 651#p57651

[CONFIRMED] It's not possible to use alchemy to refill lanterns
http://www.basiliskgames.com/forums/vie ... 859#p55859

[CONFIRMED] The repair skill refills lanterns
http://www.basiliskgames.com/forums/vie ... 859#p55859

[CONFIRMED] Dazzling Flame sometimes says it works but doesn't cause enemies to flee
http://www.basiliskgames.com/forums/vie ... =75#p55480

[CONFIRMED] Foraging still sometimes creates widgets
http://www.basiliskgames.com/forums/vie ... =26&t=9110

[UNCONFIRMED] Problems with losing and re-gaining "hidden" status
http://www.basiliskgames.com/forums/vie ... 161#p55702

[UNCONFIRMED] Dense Nimbus protects against Nidaria's magic projectiles
http://www.basiliskgames.com/forums/vie ... 127#p55530

[DEBATABLE] Foraging with Haste yields double items
http://www.basiliskgames.com/forums/vie ... ead#p56891

[FIXED in 1.01] If you have a spell in a quick-cast slot and then forget it, you can still cast it.
http://www.basiliskgames.com/forums/vie ... =26&t=8987

Documentation Bugs

[CONFIRMED] The description of Endurance in-game should be updated
http://www.basiliskgames.com/forums/vie ... =15#p54097

[CONFIRMED] K and L keys to switch equipment layouts are not documented
http://www.basiliskgames.com/forums/vie ... 921#p53823

Challenge Bugs

[DEBATABLE] Using Flask of Charm Cloud (and presumably poison cloud) fails True Mage challenge
http://www.basiliskgames.com/forums/vie ... ead#p56891

[DEBATABLE] True Healer is very difficult to achieve because of the final battle
http://www.basiliskgames.com/forums/vie ... =15#p54049

[DEBATABLE] Killing Edgar fails True Healer
http://www.basiliskgames.com/forums/vie ... 161#p55771

Audio Bugs

[CONFIRMED] Some users get EXCEPTION_ACCESS_VIOLATION starting the game on Windows with audio other than DirectSound or Null
http://www.basiliskgames.com/forums/vie ... 932#p55212

[CONFIRMED] Truncated sounds with OpenAL on Linux
http://www.basiliskgames.com/forums/vie ... 167#p55752

[CONFIRMED] Buzzing sound for some users with FreeAudio on Linux
http://www.basiliskgames.com/forums/vie ... 167#p55752
http://www.basiliskgames.com/forums/vie ... =32&t=9150
Last edited by SpottedShroom on June 26th, 2014, 5:00 pm, edited 39 times in total.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by Ssschah » March 4th, 2014, 7:44 pm

For the Ulgolek unrestoring itself, it did it even when I had already accepted and completed the meaning of the note quest. I think the entire quest is bugged honestly.
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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 4th, 2014, 8:16 pm

Cool! One more thing I won't have to put off and do later!! :mrgreen:

Some more:

Skill bug - I still think there are issues with characters losing "Hidden" (in Shadows) status, and then having it be difficult to regenerate, even when out of Mobs' LOSs. (Consider this one 'unconfirmed'...)

Items bug - The game is currently only giving "weapons loot" made of Copper at all points in the game (i.e. even "late game"). This issue is confirmed, even by BW (just search the forums, or look at my last link in this post...).

Mac OS 10.6.8 bug - "Key sticking issue" (see this, starting here, and further down...). (Confirmed for Mac OS 10.6.8, but probably not worth BW's time to fix as 10.6.8 is getting to be pretty "dated", though it does also affect Book II v1.05...)

Engine bug - Narrative text not reporting Mobs' attack moves. ('Unconfirmed' - as I'm the only one who's reported it so far - see here... (Could it be another Mac OS 10.6.8 issue?...))

There may be others missing... I'll report back here if I think of, or come across, any others.

Also: PM and I will be starting a separate "spelling & grammar" thread soon!... :mrgreen:

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 4th, 2014, 9:52 pm

Follow-up on the Mac OS 10.6.8 bug: The "key sticking" issue doesn't just affect the Save Menu - it affects many other things as well (e.g. hitting ESC from camping will almost always bring up the Game Options menu - but not even just this, I think affects other things as well)...). So it's a more general issue...

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Re: Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 4th, 2014, 11:05 pm

IJBall wrote:Follow-up on the Mac OS 10.6.8 bug: The "key sticking" issue doesn't just affect the Save Menu - it affects many other things as well (e.g. hitting ESC from camping will almost always bring up the Game Options menu - but not even just this, I think affects other things as well)...). So it's a more general issue...
The ESC from camping bug isn't specific to OS X - I see that on Linux as well. Does it affect the "enter a word" puzzles? If not, it's probably just the save menu.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 5th, 2014, 12:33 am

SpottedShroom wrote:
IJBall wrote:Follow-up on the Mac OS 10.6.8 bug: The "key sticking" issue doesn't just affect the Save Menu - it affects many other things as well (e.g. hitting ESC from camping will almost always bring up the Game Options menu - but not even just this, I think affects other things as well)...). So it's a more general issue...
The ESC from camping bug isn't specific to OS X - I see that on Linux as well. Does it affect the "enter a word" puzzles? If not, it's probably just the save menu.
That's a good question... I'll check that when I get the chance.

But, like I said, it's not just the Save Menu - another example is trying to use the keyboard to navigate dialogues in Books II & III is problematic to the point that sometimes no matter how many times you press "O" for the "OK" to end a dialogue, it won't work and you have to use the mouse cursor and button to close it instead.

(Follow-up edit: There's also an issue with the "Control" key (i.e. right-clicking) getting "stuck" too - sometimes I'll click with the mouse to move my character one grid, but instead whichever Spell is set up in my 'Spell slot' gets cast instead - sometimes multiple clicks will result in the same Spell getting cast and cast again multiple times, in successive turns... I dunno if this is related to the "key-sticking" issue, but it does seem clearly related to it...)

However, if the "ESC" from camping issue is a more general problem, I would suggest adding it to the 'Bugs' list as a separate entry (as I find it really annoying!! :x )...

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Re: Semi-official bug tracking thread (SPOILERS)

Post by GChrisSfish21 » March 5th, 2014, 3:23 pm

CONFIRMED BUG: 100 gold from Morwen in Rockhammer after killing the Bog Roaches in Rockhammer Mine L1. However, at some point before Level 16 - where I am now - the Bug is fixed.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by sjaffe » March 6th, 2014, 9:38 am

The game has crashed on me 4 times while moving on maps (different maps each time). The only thing I can think of that is common to all 4 crashes is that each time I was moving across the map with the mouse key held down.

My machine is a Mac laptop running OS 10.6.8.

Added info: The game just crashed on me yet again. All I was doing was walking on the map labelled "Moonrise". I saved a copy of the dump that was generated if anyone wants to see it.
Last edited by sjaffe on March 6th, 2014, 3:44 pm, edited 1 time in total.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by KillingMoon » March 6th, 2014, 11:40 am

Re. Challenge Bugs: Someone managed at least to do the final battle while preserving True Healer status, there's a report on that in the victory screens thread: viewtopic.php?f=26&t=9031#p54794.
It's not easy, would require soaking up a lot of damage yourself and probably a lot of reloading.

A better candidate for bug status on this subject is Edgar. There's no option to preserve True Healer status while doing that quest. Also somebody said Edgar was already as dead as a dodo to begin with, which is also a valid point.
It could be that BasiliskWranger has already changed this, in a very old thread he said that he had bumped it for change in 1.01 (I think that number might not be correct anymore, but that's how he said it then).

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Re: Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 6th, 2014, 11:57 am

KillingMoon wrote:Re. Challenge Bugs: Someone managed at least to do the final battle while preserving True Healer status, there's a report on that in the victory screens thread: viewtopic.php?f=26&t=9031#p54794.
It's not easy, would require soaking up a lot of damage yourself and probably a lot of reloading.
I know it's not impossible, but it's way, way harder than in Book II. And it is marked as debatable, so I'm fine if BW wants to call it not a bug.
A better candidate for bug status on this subject is Edgar. There's no option to preserve True Healer status while doing that quest. Also somebody said Edgar was already as dead as a dodo to begin with, which is also a valid point.
It could be that BasiliskWranger has already changed this, in a very old thread he said that he had bumped it for change in 1.01 (I think that number might not be correct anymore, but that's how he said it then).
I would have called this not a bug - it's a side quest, and it does involve killing a friendly NPC. But if BW already accepted it as a bug, I'll list it.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 6th, 2014, 1:24 pm

This is really minor... but you write in the list:
It's possible to keep 9/10 of the pearls for the String of Pearls quest by dividing the pile into individual items.
This should actually read something like:
It's possible to keep 10/11 of the pearls for the String of Pearls quest by dividing into piles of 10 pearls and 1 pearl - i.e. Arima will preferentially take the 1 pearl over the stack of 10 pearls.
Also consider the Dense Nimbus bug with the Blue Nidaria to be "confirmed" - see here:

http://www.basiliskgames.com/forums/vie ... 005#p55005

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Re: Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 6th, 2014, 1:30 pm

IJBall wrote:This is really minor... but you write in the list:
It's possible to keep 9/10 of the pearls for the String of Pearls quest by dividing the pile into individual items.
This should actually read something like:
It's possible to keep 10/11 of the pearls for the String of Pearls quest by dividing into piles of 10 pearls and 1 pearl - i.e. Arima will preferentially take the 1 pearl over the stack of 10 pearls.
I don't see the difference. The logic that checks to see if you have 10 pearls and the logic that removes pearls from your inventory are different, leading to an exploit. She'll take the first stack of pearls in your inventory, no matter how many are present. The most reliable exploit is to have 10 pearls and separate them into 10 stacks of 1. It's not necessary to have more than 10.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 6th, 2014, 1:41 pm

SpottedShroom wrote:
IJBall wrote:This is really minor... but you write in the list:
It's possible to keep 9/10 of the pearls for the String of Pearls quest by dividing the pile into individual items.
This should actually read something like:
It's possible to keep 10/11 of the pearls for the String of Pearls quest by dividing into piles of 10 pearls and 1 pearl - i.e. Arima will preferentially take the 1 pearl over the stack of 10 pearls.
I don't see the difference. The logic that checks to see if you have 10 pearls and the logic that removes pearls from your inventory are different, leading to an exploit. She'll take the first stack of pearls in your inventory, no matter how many are present. The most reliable exploit is to have 10 pearls and separate them into 10 stacks of 1. It's not necessary to have more than 10.
Ah, OK, what you've written there is the clearest explanation of all - I'd go with something like you just wrote above, then, in the 'bugs' list...

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 8th, 2014, 6:16 pm

On this one:
[UNCONFIRMED] Fetid grubs may not always drop tumors necessary to exit Akadai Underworld
I agree with Randomizer, here - I think that the baby Grubbs are dropping loot bags with tumors, but because of the way that portion of the dungeon is set up, they're dropping behind walls where it's really hard to see them and so some players are missing them.

That just happened to me (with one of the two 'baby Grubbs' that scripted to drop a tumor) - I couldn't see the bag when it dropped after I killed the baby Grubb, and had to really go hunting for it with the mouse pointer before I could find it.

So I'm skeptical that this really is a bug, especially when two entirely different 'baby Grubbs' are scripted to drop tumor-containing loot-sacks...

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Re: Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 9th, 2014, 2:43 pm

IJBall wrote:On this one:
[UNCONFIRMED] Fetid grubs may not always drop tumors necessary to exit Akadai Underworld
I agree with Randomizer, here - I think that the baby Grubbs are dropping loot bags with tumors, but because of the way that portion of the dungeon is set up, they're dropping behind walls where it's really hard to see them and so some players are missing them.

That just happened to me (with one of the two 'baby Grubbs' that scripted to drop a tumor) - I couldn't see the bag when it dropped after I killed the baby Grubb, and had to really go hunting for it with the mouse pointer before I could find it.

So I'm skeptical that this really is a bug, especially when two entirely different 'baby Grubbs' are scripted to drop tumor-containing loot-sacks...
I looked at the death script for fetid grubbs, and it's:

Code: Select all

sound (stalk_die) ; gfx (Gibs) 0 2 ; gfx (Colored Mist) 0 1 ; drop_ent 26 0 ; drop_ent 26 0 ; drop_ent 26 0 ; msg (The creature splits open and spills out vicious larva!) ; drop_item (Fetid Grubb Tumor) 100
The "drop_item (Fetid Grubb Tumor) 100" should mean 100% chance of a drop, as opposed to, say, roaches, who "drop_item (Roach Leg) 40" or 40% of the time.

I'll mark this as can't reproduce unless/until we get a better report of it happening again.

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