Semi-official bug tracking thread (SPOILERS)

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Re: Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 14th, 2014, 10:43 pm

Chaotic Newt Ral wrote:There is a bug related to NPC AI when you throw a Flask of Charm Cloud at them:
http://imgur.com/a/Oj74S#0
If you are invisible while doing this, it will happen only after the second Flask.
I guess it's somehow related to NPC friendly state = 2.
Hi, there! Nice handle.

Ah yes, the old "stop hitting yourself" bug. I reported this during pre-release testing, and I'm afraid BW didn't show much enthusiasm for fixing it. I think it entertains him too much. I'll document it for completeness, though.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 14th, 2014, 11:39 pm

IJBall wrote:Note: I am about ready to nominate this one for withdrawal from the list:

[UNCONFIRMED] Attack messages not appearing for some people
viewtopic.php?p=54807#p54807

I am seeing Attack messages now. Maybe I always was... I dunno.

But what I have to test, before I can withdraw this one, are the Spiders later on - those are the Mobs that I definitely recall not seeing any Attack messages for in my first playthrough. So stay tuned...
OK, I can now confirm the above.

SS, please withdraw this from the list:
[UNCONFIRMED] Attack messages not appearing for some people
viewtopic.php?p=54807#p54807
And replace it with:
[(UN?)CONFIRMED] Attack messages do not appear in narrative textbox when Lancer Spiders utilize cold-projectile attacks
{link to this post}

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Re: Semi-official bug tracking thread (SPOILERS)

Post by xolotl » March 14th, 2014, 11:43 pm

Something I just ran into which I'd nominate as a bug: After finding and giving the crafting hammer to Seamus (blacksmith in Rockhammer), I asked him for a new set of Light Armor. When I received it, my character wasn't intelligent enough to know what it was, so I then had to pay to have it identified. What a jerk! :)

So yeah: the items you get from that quest should probably come pre-identified.

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Re: Semi-official bug tracking thread (SPOILERS)

Post by MyGameCompany » March 15th, 2014, 12:11 am

xolotl wrote:After finding and giving the crafting hammer to Seamus (blacksmith in Rockhammer), I asked him for a new set of Light Armor. When I received it, my character wasn't intelligent enough to know what it was, so I then had to pay to have it identified. What a jerk! :)
HAHAHA! Thanks for the good laugh tonight! That was priceless!
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Re: Semi-official bug tracking thread (SPOILERS)

Post by xolotl » March 15th, 2014, 1:33 am

Another item-identification situation which might count as a bug: my same reasonably dumb character just picked up Foraging, and picked up an "Unknown item" (as it turned out, Bittercup Seeds). You'd think that part of the foraging training I just paid for would have included what to do with these things I'm now obsessively collecting for some reason.

I would like to see that training session, though. "See these? You're going to want to pick these up whenever you see them." "What are they?" "Don't ask."

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Re: Semi-official bug tracking thread (SPOILERS)

Post by BasiliskWrangler » March 15th, 2014, 8:50 am

Can someone PM me, or link me the appropriate post, that shows how you can get through Omentor with 2 widgets.
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Re: Semi-official bug tracking thread (SPOILERS)

Post by raverdave2k » March 15th, 2014, 9:10 am

I believe it involves this section of the map and a powder keg under the portcullis nearest the lever.
[+] SPOILER
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Re: Semi-official bug tracking thread (SPOILERS)

Post by BasiliskWrangler » March 15th, 2014, 9:25 am

[CONFIRMED] If you kill the Akadai Kingspawn quickly enough, his gates may not open and you may not be able to access the gland.
You can still blow those walls down with a keg and access his chest. Not a bug.

However, doing this while the Kingspawn is alive doesn't anger him. Fix in 1.02 is: if you blow the wall and open his chest, he is angered and attacks automatically.
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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 15th, 2014, 1:18 pm

For SS (upon his return) (and also PM!!) - please note this, here:

http://www.basiliskgames.com/forums/vie ... =26&t=9213

Suggestion: For any 'bugs' that are fixed in v1.01 or v1.02, please move those to the bottom of the list of every section (where applicable).

Thanks! :)

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 16th, 2014, 12:45 pm

One more:

Casting Element Armor spell can still result in Resistance scores of greater than 100% (I assume drinking the Potion of Greater Protection will do the same...) - same bug as was present in Book II.

I'd say that Element Armor (and the Potion) should automatically 'cap out' resistance scores at 98%, not 100% (or greater than 100%!!).

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Re: Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 16th, 2014, 2:06 pm

xolotl wrote: I would like to see that training session, though. "See these? You're going to want to pick these up whenever you see them." "What are they?" "Don't ask."
No, you've got it all wrong. Your character is just really dumb. The teacher tells him, "These are bittercup seeds. Pick them up whenever you see them." Later, in the field, he thinks, "I know she told me to pick these up, but I don't remember why. Oh, well."

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Re: Semi-official bug tracking thread (SPOILERS)

Post by xolotl » March 16th, 2014, 2:10 pm

SpottedShroom wrote:No, you've got it all wrong. Your character is just really dumb. The teacher tells him, "These are bittercup seeds. Pick them up whenever you see them." Later, in the field, he thinks, "I know she told me to pick these up, but I don't remember why. Oh, well."
Heh, awesome. I'll buy that. :)

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Re: Semi-official bug tracking thread (SPOILERS)

Post by IJBall » March 16th, 2014, 3:06 pm

SS, if I'm reading this correctly...:
BasiliskWrangler wrote:VERSION 1.02 CHANGES
[Fixed] Fire alone does not trigger switches.
...then the following 'bug' is solved in v1.02 of Book III:
[CONFIRMED] It's possible to activate multiple mutually-exclusive switches if you flip them simultaneously using Supernova or powder kegs.
viewtopic.php?f=26&t=9187&p=56120#p56120
Also, can you please change the following to "DEBATABLE"?:
[CONFIRMED] It's possible to parry with a bow
viewtopic.php?f=26&t=9148#p55654
...I'm not sure anyone outside of yourself considers this a "bug". :P :wink:

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Re: Semi-official bug tracking thread (SPOILERS)

Post by SpottedShroom » March 16th, 2014, 10:46 pm

IJBall wrote:SS, if I'm reading this correctly...:
BasiliskWrangler wrote:VERSION 1.02 CHANGES
[Fixed] Fire alone does not trigger switches.
...then the following 'bug' is solved in v1.02 of Book III:
[CONFIRMED] It's possible to activate multiple mutually-exclusive switches if you flip them simultaneously using Supernova or powder kegs.
viewtopic.php?f=26&t=9187&p=56120#p56120
Probably so, but the description is a little unclear. I was going to wait until 1.02 is out for Linux and then test it to be sure.
Also, can you please change the following to "DEBATABLE"?:
[CONFIRMED] It's possible to parry with a bow
viewtopic.php?f=26&t=9148#p55654
...I'm not sure anyone outside of yourself considers this a "bug". :P :wink:
I guess if you want to debate it, then it's by definition debatable :)

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Re: Semi-official bug tracking thread (SPOILERS)

Post by xolotl » March 17th, 2014, 5:40 pm

Just noticed that Scrylexus (one of the Beholder-like creatures in Omentor - did those have an official race name in the Eschalon universe that I've forgotten?) attacks with something called "screech of the Phoenix," which should probably get renamed even though it's the same attack that Phoenixes use:
eb3_scrylexus.png
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