- [+] SPOILER Shouldn't the center of the gate by the skeletons open?
Witch Lair
Witch Lair
Entering the lair from the secret path next to her cabin. I seem to remember the first section working different in earlier plays:
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Witch Lair
Ah, I see the problem. Explosions flip switches, and when you hit the keg with fireball, there are TWO explosions: the fireball and then the keg. So the switch gets flipped... and then instantly flipped back. I'll put this on the bug tracker thread, but the work-around would be to hit the keg with any other ranged attack - spark, a thrown rock, etc.mbrowne wrote:Entering the lair from the secret path next to her cabin. I seem to remember the first section working different in earlier plays:I've deleted the Lair map and reloaded but it still doesn't work as expected.
- [+] SPOILER
Shouldn't the center of the gate by the skeletons open?
Edit: Here's a more clever work-around: hit the nearby sconce with Fireball instead of the keg. That will set the keg off without having the switch in range of the Fireball's blast.
Re: Witch Lair
Thanks. I thought maybe the keg didn't have enough power. But spark works fine - I guess that's what I used before.