dorn wrote:This is of course an opinion but I'm about to attack the citadel and I'm starting to get to a high enough lvl that the spell damage is becoming a problem. I've 215 mana/32 elemental/45 perception and killing a mere two mino's takes up slightly more mana than that unless I can get lucky and aoe them. If I get caught resting I have to just reload because it's always 3 minos now.
To be fair I made a pure mage caster (no divination) without going for anything cheesy so I don't expect to slaughter everything but I've pretty much the best mage gear I can find and the only way I can win an average fight is to use a mana potion. It's true that I could win any fight if I just chugged mana pots to my hearts content but the cost of them (even if you use alchemy) is quite high and they don't seem like they should be used this way.
I can't help but feel the mana cost of spells is way too much or the damage is too low. Looking back the only reason I could really get this far was the mana efficiency of sonic blast is really high if you use it correctly. But now mobs resist that spell to easily and it's too dangerous to use.
In book 2 I think that this needs to be looked at (unless I'm doing something wrong). There needs to be gear to somehow improve the mana:dmg ratio by either raising dmg or lowering mana cost. Also why are mana pots 3x the cost of hp pots? This makes even less sense considering the amount of killing power a fighter gets from one hp pot is far superior to what a mage gets from 1 mana pot.
Has anyone else played a pure ele mage like this? I'm curious what their experience was.
Lucifer wrote:I regen 1 mana per a turn, trying to get to two.
Asgard The Elder wrote:Have you tried the fortify mana potion just before you battle the cows?
Lucifer wrote:Meditation. Lots and lots of Meditation.
I regen 1 mana per a turn, trying to get to two.
Mongolian wrote:So i'm in the middle of finishing off a Mage class character. I've gotten to the point of quiting multiple times and yes I think i don't want to even finish it. It's just extrcuiatingly painful, not to mention cheap, to keep quick pathing back to Aridell and resting. Sure, I could rest where ever I go, but same thing. It feels lame.
Having spells regenerate faster or spells costing less seems like the perfect solution for book2. I hope this happens.
BasiliskWrangler wrote:Your maximum Mana rises only when you level. Keep your Perception and Intelligence high and you get more Mana per level. There are also some items that will give you a few more Mana points when they are equipped.
It's not hard to imagine that a Mage could not take on a whole army at once. Being able to kill nearly two Taurex with your Mana reserves is pretty good actually. Beyond that, for large fights, you are going to need some Mana Potions to boost yourself, just like a Fighter would probably need Health Potions to make it through a large battle.
If you don't want to rely on potions, then learn how to separate enemies from each other so that you don't have to take on large groups at a time. Isolate and destroy them.
Mongolian wrote:I have all the stats I need. Sure, I can go back to town and rest after every fight, but what fun is that?
Users browsing this forum: No registered users and 1 guest