I thought of making a rogue/outdoors fighter type character as my pc. Now that my comp runs this game fast, im pretty siked about this, but still would like some advice.
Ive never fought alot of mages but always have been intrigued in making a mageslayer type character in rpgs. Thus this character is made
I took as my initial 5 skills-light armor, pick lock (from rogue), sword, survival and dodge. I thought that this char would be very powerful in late game when he regenerates health so fast and dodges/counterattacks any thing else. I also was considering maybe forgetting about survival and just boosting endurance instead. I want to make this a challenge but not to the point where i cant play. I like dodge a lot and will get it to at least 15% dodge, which isnt bad.
My question is can i pump endurance high from the beginning and focus on dex for locks and hit chance, speed for damage/armor and perception for magic resistance. I want to make this char a mages worst nightmare and thus thought that taking meditation with high perception (which will also allow me to spot stuff).
Would that be alright to do. What do mages usually cast that is more lifethreating magic, or heat/cold? Any advice that wont cripple this build would be cool.
"As long as 60% of the things you do are good, it doesnt matter what the 40% is."-PQ
His face turns a twisted grin. Its a little disturbing. "Vicious vermin, I'd like to strangle every one of them."-Captain Johnson, Avernum