Goblin Citadel Help
Goblin Citadel Help
OK so I'm in the Goblin Citadel, I've gone through nearly the entire first level, I've worked my way to the gate which has a pressure plate under it, so that if I try to go through it, it kills me. How does one get through it? If I first have to get into the spider room, I'd really like to know how to do that too.
Re: Goblin Citadel Help
Notice that there are switches nearby the gate that kills you?Seco wrote:OK so I'm in the Goblin Citadel, I've gone through nearly the entire first level, I've worked my way to the gate which has a pressure plate under it, so that if I try to go through it, it kills me. How does one get through it? If I first have to get into the spider room, I'd really like to know how to do that too.
The hint I'll give you is that you may need to activate one or more of the switches 'at range'...
Hope this helps!
Re: Goblin Citadel Help
Well sorry to say but, no, I don't see those switches, is it possible there's a corruption code?
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- Captain Magnate
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Re: Goblin Citadel Help
It's too late for this character, but with enough endurance it's possible to increase your health to the point where you won't die.
- SpottedShroom
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Re: Goblin Citadel Help
Reminds me of my character in Book II who needed to trigger a powder keg but was out of ranged weapons.Randomizer wrote:It's too late for this character, but with enough endurance it's possible to increase your health to the point where you won't die.
- Evnissyen
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Re: Goblin Citadel Help
Seems to me that, with enough strength, a hapless goblin ought to count as a ranged weapon.SpottedShroom wrote:Reminds me of my character in Book II who needed to trigger a powder keg but was out of ranged weapons.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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Re: Goblin Citadel Help
Now THAT would be an excellent feat for unarmed fighters!Evnissyen wrote:Seems to me that, with enough strength, a hapless goblin ought to count as a ranged weapon.SpottedShroom wrote:Reminds me of my character in Book II who needed to trigger a powder keg but was out of ranged weapons.
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Re: Goblin Citadel Help
Hey: imagine a Bag of Holding filled with dead (or bound and gagged) goblins?SpottedShroom wrote:Now THAT would be an excellent feat for unarmed fighters!
In the Avernum games: goblins are treated as training dummies and target practice, for starting players to get their XP up. In Eschalon Book I they're the end-boss.
Eschalon is not Avernum.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.