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 Post subject: Re: like a pure merchant, except the opposite
PostPosted: Wed Apr 14, 2010 10:52 pm 
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Location: El Palomar, Buenos Aires, Argentina
Antigrav wrote:
Scavenger: You may only use or equip items that you find in your travels. You may not purchase anything, ever.

Shouldn't be too tough, right?

You may add that you can't reload to get different equipment while scavenging. :wink:


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 Post subject: Re: like a pure merchant, except the opposite
PostPosted: Thu Apr 15, 2010 8:30 am 
Marshall
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Joined: Fri Mar 26, 2010 12:26 pm
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King_ov_Death wrote:
Antigrav wrote:
Scavenger: You may only use or equip items that you find in your travels. You may not purchase anything, ever.

Shouldn't be too tough, right?

You may add that you can't reload to get different equipment while scavenging. :wink:


Aha! Good point. Also, on a side note, I've noticed that some chests and barrels seem to have contents that scale by level. I was level 9 or 10 when I happened upon some things in the Salted Coast that were very much nicer than I would have expected for the area.


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 Post subject: Re: like a pure merchant, except the opposite
PostPosted: Thu Apr 15, 2010 8:59 am 
Major General
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Antigrav wrote:
King_ov_Death wrote:
Antigrav wrote:
Scavenger: You may only use or equip items that you find in your travels. You may not purchase anything, ever.

Shouldn't be too tough, right?

You may add that you can't reload to get different equipment while scavenging. :wink:


Aha! Good point. Also, on a side note, I've noticed that some chests and barrels seem to have contents that scale by level. I was level 9 or 10 when I happened upon some things in the Salted Coast that were very much nicer than I would have expected for the area.

Yes, in Book I loot scales according to the player level (I found Swordsman's Gloves in a barrel in Aridell late in the game that I'd forgotten to check early in the game once).

In Book II, I believe BW has said that loot will scale more by area difficulty, rewarding a player who'll risk sneaking into a powerful area when they're lower level.

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 Post subject: Re: Eschalon challenge games (spoilers)
PostPosted: Sun Apr 18, 2010 4:16 pm 
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Joined: Sun Sep 20, 2009 12:43 pm
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I'm currently working on a no reload, pure mage, no weapons run. It's going pretty well, though tedious, so far, but I'm sure things will eventually go south seeing this is only my second time through the game.


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 Post subject: Re: like a pure merchant, except the opposite
PostPosted: Sun May 16, 2010 6:53 pm 
Captain Magnate
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Location: Wandering the Rift
Kreador Freeaxe wrote:
In Book II, I believe BW has said that loot will scale more by area difficulty, rewarding a player who'll risk sneaking into a powerful area when they're lower level.


Some places work that way and in a few places the loot will have the same item but the quality will scale with the player level when he opens the container. So a knife at level 1 is copper but by level 3 is steel.


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 Post subject: Re: Eschalon challenge games (spoilers)
PostPosted: Fri Apr 13, 2012 2:55 pm 
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Is there a pure ranged/missile user challenge where you can only wield bows or thrown, no melee weapons, spells of any type. The only potions you may use are ones that enhance your physical abilities, no healing potions of any kind.

I might be losing it, but i thought this was in book 2 challenges?

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 Post subject: Re: Eschalon challenge games (spoilers)
PostPosted: Sat Apr 14, 2012 1:43 pm 
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I just had an idea that might be a cool challenge game for a mage/priest character

Apprentice Spellcaster-May only cast tier 1 damage spells. Tier 1 damage spells can be used at lvl 6 but no other tier greater than 1 may be used for attack. You still may use tier 2-3 spells that enhance or whatever else, but no damage spells above 1.

This may be much harder for a priest but for a mage it might be doable.

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Brewer-"Problem?" Teacher-"No were good, no need to get violent." Runs away


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 Post subject: Re: Eschalon challenge games (spoilers)
PostPosted: Sat Dec 08, 2012 1:10 am 
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I am going to try beating the game as Rich Merchant. Doesn't sound THAT hard to me. Here's my plan: Arcane Elemental and Divination at start, as well as the required Mercantile. Save points for level up, put points into Elemental and/or Divination. Both magicks have trainers. Use other levelup points for Mercantile. Sounds simple.


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