almostnorth wrote:I'm probably not going to finish the game now, since the time I have to play the game I need the use of my speakers un-hijacked by loud sound effects.
Jedi_Learner wrote:almostnorth wrote:I'm probably not going to finish the game now, since the time I have to play the game I need the use of my speakers un-hijacked by loud sound effects.
Why do you need to listen to the radio while you play Eschalon: Book I?
almostnorth wrote:to me it basically reads, "we have your money now, its not worth our time, please buy our next product."
Kreador Freeaxe wrote:Alternately, there are programs (like AudioHijack for the Mac) that allow you to grab the audio from one application and reroute it for recording, but even without recording it, you can set the hijacked sound to mute. That would allow you to play a silent version of Eschalon while listening to your internet radio.
Jedi_Learner wrote:If listening to the radio is so important to you, why don't you just turn off the speakers for your computer and buy yourself a radio or something?
BasiliskWrangler wrote:That is not it at all. Because we are a small indie developer we kiss a LOT of ass to keep customers happy. We work more hours than you can possibly imagine to follow up on each and every tech support issue that comes our way.
What I am saying is that only a few (perhaps 4-5) people including yourself have had a real problem with the volume settings in the past 8 months that Book I has been available.
BasiliskWrangler wrote:And yet we took the opinions of 4 or 5 people seriously enough to rewrite the sound engine in Book II to support "complete volume and sound driver control" (about 3 weeks of development time).
millhouse wrote:This seems a little off. I can imagine that completely overhauling your sound system and adding all kinds of user-adjustable control is a lot of work. But all that is being asked for here is a single checkbox to disable all sound output. I imagine your internal sound module has several functions which other parts of the game call when they want to play a sound - is it really three weeks worth of work to change these to check the "disable all sound" setting before proceeding with the system level sound calls?
It's certainly possible that you've done the internal sound stuff in a different way, and this would explain a 3 weeks overhead for this one checkbox. But, if things are structured in a reasonable modular way, it seems like this is just adding an "if" around the bodies of a few functions. Even if many parts of your code are out to external sound functions directly, a text search-and-replace could probably change these to calls to an internal function which does the right thing.
Well, as I said, there was no way to prevent this post from sounding like I'm accusing a bunch of people of incompetence. Really, I am just curious.
BasiliskWrangler wrote:If this option (disabling game audio at launch via a statement that must be manually added to the .cfg file) is a satisfactory option to the people who want it, I will see to it that it is added to the next Book I patch.
Thlain wrote:I tried deleting the sound files, but the game won't load without them. I also replaced and renamed the .wav files and found that you can replace them all with files of your choice. I experimented with making funny battle sounds (like "Boinnnnng!" for a sword strike, or "Yeowch!" for getting hit) and it worked fine, so you could replace all files with a file of silence, but it would be laborious.
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