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Re: Wanted Mods List

Posted: March 3rd, 2014, 8:01 pm
by Vroqren
I was too lazy to close the door behind me - so I just killed that dwarf.

Re: Wanted Mods List

Posted: March 7th, 2014, 4:17 am
by Farwalker
JewelCG wrote: So yeah, for those of us with issues, how about a house somewhere near a quick travel area? Moonrise or Old Moonrise would be perfect I think.
How about a renovation of the old slave holding building? Given Old Moonrise is trying to upgrade its image, I'd think that would be a good fit.

Re: Wanted Mods List

Posted: March 10th, 2014, 3:37 am
by Leezar
I think the starting area should be reworked. Since you are in the middle of nowhere, you have to conserve water and food and shit. It could have been a great first challenge, like the mining station in Kotor2 or the dungeon in BG2 that both were much more than just a tutorial.

Fuck, throw in 3 or 4 extra maps, and some old crazed hermit or something with a ministore with only crap items, maybe move that smelly cat lady from next to the swamps to this wilderness instead and make her teach you forage (forage does decrease the amount of food and water you drink, or did I get that wrong?) instead of medicine and repair instead of alchemy. And then some goblin-slaying (non-essential) miniquest.

In fact, I think the game was slimmed to much. In both E1 and E2, there are four maps between the first and the second waypoint. In E3, there is almost one in every map... in fact, one of the maps have 2 waypoints! (Well, E2 did too, but at least they were separated by a mountain). So, extra nature fucken everywhere.

Now, I do realize that takes a lot of work, but this thread IS a wishlist after all, so...

Re: Wanted Mods List

Posted: March 10th, 2014, 11:29 am
by SpottedShroom
Leezar wrote:forage does decrease the amount of food and water you drink, or did I get that wrong?
Not any more. I did in Book II, but now it just gives you a chance to find food and water.

Re: Wanted Mods List

Posted: March 10th, 2014, 5:58 pm
by Calathon
Most of the time my underdeveloped foraging skill gifted me with bitterseeds and cabbages, from time to time I was even able to find some water (should not be too hard when camping riverside, even without the foraging skill, though). But more than a decrease of the thirst bar never seemed to happen, or is it possible to refill your water skin at a higher level?

Re: Wanted Mods List

Posted: March 10th, 2014, 6:12 pm
by SpottedShroom
Calathon wrote:But more than a decrease of the thirst bar never seemed to happen, or is it possible to refill your water skin at a higher level?
I don't believe so, I think all you ever find is water which refills your thirst bar slightly.

Re: Wanted Mods List

Posted: March 10th, 2014, 6:31 pm
by IJBall
SpottedShroom wrote:
Calathon wrote:But more than a decrease of the thirst bar never seemed to happen, or is it possible to refill your water skin at a higher level?
I don't believe so, I think all you ever find is water which refills your thirst bar slightly.
Yes - the complaint with Forage in Book II was that it was "game-breaking", because "slowing the rate of decline" of the Hunger and Thirst bars proved to be too powerful. So BW has reworked Forage, and now you find "gulps" of water which slightly refill the Thirst bar.

FTR, I vastly prefer the Book III implementation, with the caveat that I think Level 1 in Forage should only yield up Bittercup Seeds - Cabbages are actually a powerful food (alleviating both Hunger and Thirst), and shouldn't be achievable until higher levels in Forage.

Personally, I think Forage should go something like this (e.g. in v1.02):

Level 1 - Bittercup Seeds only (and infrequently found)
Level 2 - Bittercup Seeds & Plumpcots (only slightly less infrequently found)
Level 3 - Bittercup Seeds, Plumpcots & Yambi Berries (somewhat infrequently found)
Level 4 - Bittercup Seeds, Plumpcots, Yambi Berries & Cabbages (somewhat less infrequently found)
Etc.

Re: Wanted Mods List

Posted: March 12th, 2014, 4:56 am
by Farwalker
I think it's pretty funny when I'm cruising along and suddenly come to an abrupt halt...

because I picked up one too many cabbages. :D

Re: Wanted Mods List

Posted: March 21st, 2014, 6:20 am
by Leezar
If you bring
[+] SPOILER
Edgar the ghost
the
[+] SPOILER
Uglolek
tree branch, he should be able to craft a bow from it
[+] SPOILER
then get greedy and decide to keep it, so if you want it you have to kill him, as an alternative way of ending the quest.
.

Re: Wanted Mods List

Posted: March 21st, 2014, 8:22 am
by Leezar
Lilith romance mod;

Create some new fetch / kill quest or whatever that Lilith wants you to perform, and if you afterwards refuse the reward, you get the dialogue optoin to butter her up (verbally). Then, if you fork over the engagement ring (found quite lab in the game and have no useful purpose other than selling) and flatter her again, she will pretend to be offended but keep the ring. In the end cut scenes, when you
[+] SPOILER
leave for the western sea
you will be seen together with her.

If you play a girl
[+] SPOILER
Actually, transvestite. Remember in E1, you can not create a girl, because that does not fit into the storyline... then in E2 you can be a girl. Hmm...
same thing only you date some hot dude like... err... Kirk Strongarm?

Re: Wanted Mods List

Posted: March 21st, 2014, 8:38 am
by Leezar
Eschalon stealth tweaks:
* Hide and move silently is made into one skill, Stealth.
* Both Dexterity and Perception contributes to Stealth.
* Staying silent is easier (requires less of stealth skill) than staying hidden...
*...but hiding can be enhanced with dark clothing (new material, less protection / durability but increase chance of hiding).
*...and chamelon spell, 1 stealth skill point / power level
*...equipping knives, throwing weapons or stay unarmed does not decrease stealth, but all other weapons do.
*...attacking an unaware enemy increase damage 1,5x UNLESS you perform a feat.
*...piercing weapon feat have a speed% chance of outright killing all enemies except boss type monsters and undead if the enemy is unaware
*...throwing weapons feat have 1/2 speed% chance of -II-
*...bows feat have 1/2 concentration% chance of -II-
*Special "dark enhancement" alchemy recipe (like ectoplasm + poisonus mushroom) to piercing weapons that gives +x to stealth and +x to chance of assasinate with piercing weapons feat
*invisibility spell is removed, you can only be invisible through potions. Since they require ectoplasm, that quickly becomes an expensive ordeal.

Eschalon lore tweaks:
*Lore spell can no longer identify all items, instead it gives (temporary for the item which you are right-clicking) +1 bonus to lore skill per power level, except level 5&6 that gives +2.

Re: Wanted Mods List

Posted: March 21st, 2014, 9:45 am
by Leezar
Prismatic Maelstrom wrote:
Leezar wrote:same thing only you date some hot dude like... err... Kirk Strongarm?
[+] SPOILER
It should be Malkur.

Why do you think you went along with his plan? It was because you were madly in love with him. At the end when Malkur summons his craft you join him because you both don't want to die alone. It takes a couple of hours for the craft to power up with the Crux stones, leaving you some time to rekindle your love with Malkur where he gently rubs his gray slender hands all over your body, slowly taking your clothes off one at a time making you feel wanted and loved.

It would be so awesome and full of emotion. Mod of the decade for me.
I agree! Awesome. Makes me wanna play "girl" next time.

Re: Wanted Mods List

Posted: March 21st, 2014, 9:46 am
by BasiliskWrangler
Prismatic Maelstrom wrote:
Leezar wrote:same thing only you date some hot dude like... err... Kirk Strongarm?
[+] SPOILER
It should be Malkur.

Why do you think you went along with his plan? It was because you were madly in love with him. At the end when Malkur summons his craft you join him because you both don't want to die alone. It takes a couple of hours for the craft to power up with the Crux stones, leaving you some time to rekindle your love with Malkur where he gently rubs his gray slender hands all over your body, slowly taking your clothes off one at a time making you feel wanted and loved.

It would be so awesome and full of emotion. Mod of the decade for me.
L-O-L ... I nearly peed myself reading this.

Re: Wanted Mods List

Posted: March 21st, 2014, 5:55 pm
by Vroqren
Same - that was too good. I do think that, were I a girl, I would choose Malkur over Kirk Strongarm. Maybe even Jawbreaker or Crazy Bernie over Kirk Strongarm...

Re: Wanted Mods List

Posted: March 21st, 2014, 11:59 pm
by Lord_P
I would go as far to say that I would choose the Akadai Kingspawn over Kirk Strongarm.