Semi-official editor request

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Lord_P
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Semi-official editor request

Post by Lord_P » March 19th, 2014, 4:55 am

I have understood that there is going to be an "endorsed" editor sometime in the future. I also understand that this editor is similar to (or even is) xolotl's excellent editor. If this is true, I would love a selection of wider brushes, if possible. Making a coastline by individually painting every single tile of water is painful and unfun.

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BasiliskWrangler
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Re: Semi-official editor request

Post by BasiliskWrangler » March 19th, 2014, 5:32 am

xolotl's editor is what Basilisk Games is officially endorsing. I've been giving xolotl and SpottedShroom access to source code in order for them to improve the editor. As for feature requests- this is one of the reasons I am handing this project over to fans. I am slowly getting the studio switched around to begin production on another game, and I will not have the time to keep supporting our own Eschalon tools, and so I am hopeful that the other guys will be able to address some of these requests once xolotl's editor becomes stable enough.

I guess I need to make an official page/topic with information on the editor- where to get it, how to run it, etc.
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raverdave2k
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Re: Semi-official editor request

Post by raverdave2k » March 19th, 2014, 6:15 am

BasiliskWrangler wrote: I am slowly getting the studio switched around to begin production on another game
I'm excited already :D
My modifications for Eschalon Book I: RaverDave's Book I Mod
My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur

All previous versions avaliable here

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xolotl
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Re: Semi-official editor request

Post by xolotl » March 19th, 2014, 8:22 am

Lord_P wrote:If this is true, I would love a selection of wider brushes, if possible. Making a coastline by individually painting every single tile of water is painful and unfun.
Yeah, having "brush" support has been on my TODO for some time, and I even added that as an official Issue awhile ago to its github tracker: https://github.com/apocalyptech/eschalon_utils/issues/4

So, it's at least on the horizon somewhere, though I don't want to promise anything just yet.

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