I have provided a detailed list of the dungeons and their locations in the spoiler tags below.
- [+] SPOILER
- 1. Old storage cave. This scorpion-infested cave is located in the small clump of mountains south of the geo marker.
2. Abandoned cellar. This roach-infested cellar is accessed via a staircase that has been added to the ruined, abandoned building near the well east of the geo marker.
3. Abandoned mine. In the northeast corner of the map, a small abandoned mine has become a hideout for a lone thief. It is in the hills just north of the road to the blocked pass.
This is much smaller and simpler than the Alchemist's Tower, so I don't think the bugs will be as bad as they were in the initial release of that mod, but there might be a few bugs. Please report bugs to this thread and I will address them as soon as possible.
Change Log (slight spoilers possible)
1.0 3/25/2014 Initial release
1.01 4/6/2014 Added sconces to cellar and change monsters in abandoned mine