Skill numbers

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MyGameCompany
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Skill numbers

Post by MyGameCompany » June 29th, 2014, 6:21 pm

Is there a list of skill numbers somewhere? I checked the documentation on the apocalyptech site, but couldn't find it. I want to add a skill trainer for Unarmed Combat to my Book II mod via the teach_skill script, but can't find a list of skill numbers.
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland

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SpottedShroom
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Re: Skill numbers

Post by SpottedShroom » June 29th, 2014, 9:57 pm

The documentation is actually wrong. It's not a number, it's a label. The learn_skill entry has the correct list, which is as follows. It's the same for both Book II and Book III.

SKILL_ALCHEMY
SKILL_ARCANE_DIVINATION
SKILL_ARCANE_ELEMENTAL
SKILL_ARMOR_LIGHT
SKILL_ARMOR_HEAVY
SKILL_ARMOR_SHIELDS
SKILL_CARTOGRAPHY
SKILL_DODGE
SKILL_FORAGING
SKILL_HIDE_SHADOWS
SKILL_LORE
SKILL_MEDITATION
SKILL_MERCANTILE
SKILL_MOVE_SILENT
SKILL_PICK_LOCKS
SKILL_REPAIR
SKILL_SKULLDUGGERY
SKILL_SPOT_HIDDEN
SKILL_MEDICINE
SKILL_UNARMED_COMBAT
SKILL_WEAPON_BLUDGEONING
SKILL_WEAPON_BOW
SKILL_WEAPON_CLEAVING
SKILL_WEAPON_PIERCING
SKILL_WEAPON_SWORD
SKILL_WEAPON_THROWN

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MyGameCompany
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Re: Skill numbers

Post by MyGameCompany » June 29th, 2014, 10:34 pm

Interesting. I stuck a 1 in there as a placeholder, and in the game it told me it couldn't train me anymore because I already knew more than the trainer. But I will try the label tomorrow. Thanks!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland

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MyGameCompany
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Re: Skill numbers

Post by MyGameCompany » June 30th, 2014, 6:51 pm

Those worked great! Thanks!
Troy
Former indie game developer
Check out my Book III mods: The Mystery of Rockhammer Mine and Expedition into West Mirkland

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