Re: Starting Items Based on Class and Axiom - How?
Posted: August 19th, 2014, 8:55 am
Loot level 0 is supposed to indicate starting gear appropriate to your class, but for some reason the skeleton at the start of Weeping Mountain is set to 1. Maybe it's the EMPTY values in the rest of the contents slots that cause this behavior? But I assume you replicated them as well...
In fact, the starting items in Book II don't use loot level 0, either. I wonder where xolotl got that information.
In fact, the starting items in Book II don't use loot level 0, either. I wonder where xolotl got that information.