Spiderweb Software's Queen's Wish: The Conqueror

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Randomizer
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Spiderweb Software's Queen's Wish: The Conqueror

Post by Randomizer » August 22nd, 2019, 12:11 pm

From Spiderweb Software, the official announcement:

We've announced the release date for Queen's Wish: The Conqueror, our next all-new, indie, retro RPG! It's coming to Windows and Mac on Sept. 11, 2019, with the iOS version out in late 2019.

On Steam:
On Steastore.steampowered.com/app/1058130 (Can wishlist now, wishlists are greatly appreciated!)

Will also be available on GoG.com, itch.io and from us through Humble. (Link will be available on release.)


Fun little game if you have 40 or more hours to spend playing. If you had a life, then you wouldn't be here reading this message. :)

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Kreador Freeaxe
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Re: Spiderweb Software's Queen's Wish: The Conqueror

Post by Kreador Freeaxe » August 23rd, 2019, 3:02 pm

I was in on the Kickstarter, so I'm looking forward to the release. :)
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Painted Lady
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Re: Spiderweb Software's Queen's Wish: The Conqueror

Post by Painted Lady » September 18th, 2019, 9:30 am

Queen's Wish is out now. It's quite different from previous Spiderweb games.

So far it has been a fun experience - the usual great writing with new (er, old?) mechanics.

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blatherbeard
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Re: Spiderweb Software's Queen's Wish: The Conqueror

Post by blatherbeard » September 18th, 2019, 6:25 pm

I bought it, played a bit. It looks like it will be very enjoyable to me for sure. Got too many other games im playing at the moment (and concerts coming up) to devote much time to it yet.

butyeah its def and old/new mechanics type thing. Love the opening story as well.
The armies joined in a bloody battle on this fine day, then storm clouds broke, and it rained.

So they all went home.---Story knots within blatherbeards Beard.

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Kreador Freeaxe
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Re: Spiderweb Software's Queen's Wish: The Conqueror

Post by Kreador Freeaxe » September 18th, 2019, 6:54 pm

I played a bit through the opening as well. Fun. Interesting new additions to the mechanics, especially with building shops and stuff. I'll be able to say more when I have time to play more (sometime when I don't have to work so much overtime or have so many projects on the house).
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