sirdilznik wrote:
I like the new updated concept. I like especially the semi-transparent border around the UI elements; as much as I liked the "stone" look of the official UI semi-transparency gives more room to the actual gameplay area and I'm a stickler for minimalist UIs and maximum gameplay area. The only thing I don't like is where the minimap is located, it's too obtrusive where you have it. I think it would be better in the upper corner.
Me too. The less the UI the better. Of course there's a trade-off between having no UI and showing critical information. There's also the issue of properly contrasting key elements of a UI namely all the icons and dialog text. The reason for the minimap's location is so that it is approximately level with the player's eye. That was one of the things I hated about minimaps in MMOs. They place it all the way up in the upper-right corner. I always felt it should be placed in the center-right of the screen so that it's on the same horizon line as the player's avatar. Less head moment equals less strain... you know, for us "older" gamers.

IJBall wrote:
So, at this point, this is probably more of an 'academic' exercise that may still, nonetheless, influence BW on the design of UIs for future games...

That's pretty much all it is. I found it a fun exercise in UI game design.
