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 Post subject: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Thu Apr 29, 2010 2:54 am 
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I really enjoy the UI in Eschalon Book 1 and see a lot of improvements in Book 2. I thought it would be super fun to create a UI concept for Eschalon Book 3.

I used the following screenshot as a foundation to build upon.
http://basiliskgames.com/wp-content/gal ... creen7.jpg

I was going to increase the screenshot's size to 1280 x 1024 but didn't like the blurriness and pixelation, so I spent time redoing the screenshot to look good at 1280 x 1024.

Here's my 1280 x 1024 UI idea with a closed map...
http://www.kxmode.com/eschalon/Eschalon ... ed-map.jpg

And the map opened.
http://www.kxmode.com/eschalon/Eschalon ... en-map.jpg

Here's the remastered screenshot with no UI elements or the original screenshot so you can see all the stuff I added.
http://www.kxmode.com/eschalon/Eschalon ... layout.jpg

And all of the nitty gritty things I digitally remastered. Notice the walkway with pool. I made that using elements from the original screenshot!
http://www.kxmode.com/eschalon/Eschalon ... prites.jpg

All in all I spent 7.5 hours making this. I had lots of fun! Hope it gives you some ideas Basilisk. :)


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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Thu Apr 29, 2010 7:34 am 
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Very, very nice Kxmode. :)

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Thu Apr 29, 2010 7:48 am 
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A cool example of what Book III would be. :wink:

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Thu Apr 29, 2010 6:06 pm 
Marshall
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Wait...you mean Eschalon III won't be re-envisioned to be a first person shooter?

:p


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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Thu Apr 29, 2010 7:24 pm 
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Arkos wrote:
Wait...you mean Eschalon III won't be re-envisioned to be a first person shooter?

:p

Not unless EA makes BW an offer he can't refuse.

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Sat May 08, 2010 2:20 am 
Marshall
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man that is awesome now i could only wish that EB3 be even remotly close to that

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Wed May 12, 2010 2:54 pm 
Marshall
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SuPeR RaPPeR wrote:
man that is awesome now i could only wish that EB3 be even remotly close to that

If BW is willing to pay Kxmode, it might be.

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Sat May 22, 2010 7:47 am 
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I don't like the bottom part of the UI at all. Too much black, too many clean straight lines and stuff. And the bit popping off doesn't look good, closed or open, it should probably be in a corner instead. Maybe you could add an action bar with spell and skill shortcuts somewhere instead of that black space. But it's nice to see Eschalon in high res. I'd love to get an update for Book II that allows this even, if possible. For balance purposes it could have fog-of-war type (the see-through kind that leaves environments mostly visible but not enemies and other details) effects. The game's display is already low res as it is, and having the huge UI on top makes the viewed area too small. Oh well, it's still charming.


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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Mon May 31, 2010 1:27 am 
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Hmm... looks quite good. Nice work Kx. :)

I'm always a fan, of course, for the most efficient use of screen space.

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Thu Jun 03, 2010 10:58 am 
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Thanks everyone! :)

Eschalon is such a wonderful looking game. I thought it would be great to minimize the user interface as much as possible in order to show more of the game world, especially if Book 3 increases to 1280 x 1024.

@Al3xand3r

I agree. Actually at one point I didn't have the black bar. I decided it was necessary for contrast reasons. One of the main goals of any UI is to give users quick access to important information. Having a strong contrast is a simple way to achieve this.

I'm tossing around the idea of going back and making the UI even more minimal, but I don't want to copy WOW's interface. That's too easy and not very challenging from a design perspective. I think Eschalon's UI should have a signature aesthetic all its own.


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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Thu Sep 02, 2010 6:58 pm 
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Good idea, but i think add button to hide all ui, except clock (or with they) :)

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Fri Mar 18, 2011 11:58 pm 
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Updated UI concept :)

http://www.kxmode.com/eschalon/Eschalon ... cept-2.jpg


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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Sun Mar 20, 2011 7:55 pm 
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I like the new updated concept. I like especially the semi-transparent border around the UI elements; as much as I liked the "stone" look of the official UI semi-transparency gives more room to the actual gameplay area and I'm a stickler for minimalist UIs and maximum gameplay area. The only thing I don't like is where the minimap is located, it's too obtrusive where you have it. I think it would be better in the upper corner.

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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Mon Mar 21, 2011 10:43 am 
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Kxmode wrote:

While I like what you've done here (though I agree with sirdilznik on the location of the Minimap) esp. in regards to making the actual playable screen area much larger, it should be noted that BW has said that there will be no changes to the UI in Book III.

So, at this point, this is probably more of an 'academic' exercise that may still, nonetheless, influence BW on the design of UIs for future games... ;)


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 Post subject: Re: Eschalon Book 3 conceptual UI (with images!)
PostPosted: Mon Mar 21, 2011 11:10 am 
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sirdilznik wrote:
I like the new updated concept. I like especially the semi-transparent border around the UI elements; as much as I liked the "stone" look of the official UI semi-transparency gives more room to the actual gameplay area and I'm a stickler for minimalist UIs and maximum gameplay area. The only thing I don't like is where the minimap is located, it's too obtrusive where you have it. I think it would be better in the upper corner.


Me too. The less the UI the better. Of course there's a trade-off between having no UI and showing critical information. There's also the issue of properly contrasting key elements of a UI namely all the icons and dialog text. The reason for the minimap's location is so that it is approximately level with the player's eye. That was one of the things I hated about minimaps in MMOs. They place it all the way up in the upper-right corner. I always felt it should be placed in the center-right of the screen so that it's on the same horizon line as the player's avatar. Less head moment equals less strain... you know, for us "older" gamers. ;)

IJBall wrote:
So, at this point, this is probably more of an 'academic' exercise that may still, nonetheless, influence BW on the design of UIs for future games... ;)


That's pretty much all it is. I found it a fun exercise in UI game design. :)


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