Still only playing this. Best CRPG in some time. Doing the last companion side quest and a lot of shit has been happening so I guess I'm nearing the end of the game. Been through some pretty tough battles, and some cool sequences (not pictured, I always forget to take screens when it's all happening).
http://i.picpar.com/d40cda8d96a180034f7 ... 40fdc7.png
http://i.picpar.com/969789b12e4d2efc0ae ... 5e86d2.png
http://i.picpar.com/d778f5e675104dbac73 ... 485bb6.png
http://i.picpar.com/fb5d476f6da8ce60289 ... 380dbe.png
Avadon: The Black Fortress
- Evnissyen
- Captain
- Posts: 1078
- Joined: July 7th, 2008, 11:28 am
- Location: Elizabeth Warren Land
- Contact:
Re: Avadon: The Black Fortress
One positive thing: I like what Jeff's been doing with the walls.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
- Painted Lady
- Lieutenant
- Posts: 795
- Joined: April 23rd, 2009, 3:09 pm
Re: Avadon: The Black Fortress
I've played a couple of Jeff's games before and was amazed at how easy Avadon was in the beginning. About the time I thought I should kick up the difficulty level things got harder all by themselves. The game sort of goes from one extreme to the other..........Randomizer wrote: The fights do get harder farther into the game. Making it easier at the start to attract new gamers is alienating the old school one from the earlier games.
Re: Avadon: The Black Fortress
I was playing on Hard and think it ramps up nicely enough. Die here and there, figure out how to beat it, proceed, get to another spike, etc. Hard seems to be his version of "normal" difficulty since he says his normal is made so most can finish the game like that.