My favorite view and probably the only one i play is isometric. I cant help it, ive been spoiled by those games such as baldurs gate, icewind dale, planescape torment when growing up. I used to be into first person shooters when i was younger, but i got into rpgs when i really just liked the aspect of stat-heavy games.
One of the things about the eschalon series that i like is that you can play as a character class in many ways. A fighter or fighting class can be played in many different ways just the same as a archer/throwing character. For example, you can play eschalon book 1 as a regular fighter that specializes in swords and maximizes dexterity and maybe a little strength for a high to hit and armor rate. He wont do as much damage as he relies on dex more, but will hit more and be hit less.
In retrospect, you can put all your points into speed for a high armor class and higher damage rate than previous build. This class will require more skill points per lvl invested into weapons but again will be a completely different experience. You can see how this is largely different but it works for other classes as well.
Take the archer class. You can specialize like most with all your points into dexterity, or you can make a high perception and put all your points into concentration. This wont have a high armor class but archers get hit less by melee anyway. This build will be completely different as you will still be deadly in ranged but will also be able to disarm and spot traps much better, making you an awesome thief.
Those are just a few combinations of how good stat systems rock