Gallifrey wrote:Apparently the enemies in the game are scaled according to your level, so as to make sure you'll never be up against impossible odds.
Likewise with loot, if you explore some ancient forgotten dungeon at low level, you'll get low-level loot. So no risking it all for that big payoff, because there'll be no risk nor big pay-off.
BasiliskWrangler wrote:It does look pretty, but I could probably write a book on all of Oblivion's flaws as an RPG. Just think of it as a "medieval Doom with some RPG elements" and it can actually be fun.
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