Hey guys,
Just wanted to let you know I did an interview with Vince Dweller for rpgwatch on Age Of decadence.
Check it out if interested.
http://www.rpgwatch.com/show/article?ar ... ref=0&id=2
Age oF Decadence interview
- llew silverhand
- Senior Council Member
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Re: Age oF Decadence interview
very cool Rune! I'll be reading this on my break tonight!
Llew Silverhand - Once and Future Gnome King
Re: Age oF Decadence interview
I have been talking about getting more serious in doing interviews and such with different devs, been a bit lazy. I have also had about a half dozen rpg ideas that I never seem to start bah, I need Thomas's patience.
- Painted Lady
- Lieutenant
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Re: Age oF Decadence interview
This game has been in development for so long that I'm afraid to hope it is nearing a true release date. Do you think it's for real?
Re: Age oF Decadence interview
Well I do know he is working on a playable demo(not a combat demo) so I would assume they see a light at the end of the tunnel?
I have no idea the release date, but they have been working hard on this so I think it may.
I have no idea the release date, but they have been working hard on this so I think it may.
- llew silverhand
- Senior Council Member
- Posts: 226
- Joined: November 18th, 2007, 10:14 am
Re: Age oF Decadence interview
Rune, I have to say, that was a very good interview. I am eager to see the playable demo of the game!
Llew Silverhand - Once and Future Gnome King
Re: Age oF Decadence interview
Thanks, I have another comming soon for a released game, Legerdemaine.llew silverhand wrote:Rune, I have to say, that was a very good interview. I am eager to see the playable demo of the game!
I too am now really looking forward to this.
- Evnissyen
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Re: Age oF Decadence interview
Hey... awesome interview, Rune.
Now I'm looking forward to the game even more. Looks like it'll be a really good one.
Among other things, I think Vince makes a great point about the time-scale in game-development, too, why 7 years really isn't all that long for a small indie outfit trying to create the best-written, most interesting game possible that is also graphically pleasing with good mechanics and so on and so forth... . If he figures they have one chance to make the best possible impression upon the gaming public... the length of development time really isn't remarkably extensive in the least bit. ...Especially in consideration to his comparison to... ahem... Diablo 3.
Now I'm looking forward to the game even more. Looks like it'll be a really good one.
Among other things, I think Vince makes a great point about the time-scale in game-development, too, why 7 years really isn't all that long for a small indie outfit trying to create the best-written, most interesting game possible that is also graphically pleasing with good mechanics and so on and so forth... . If he figures they have one chance to make the best possible impression upon the gaming public... the length of development time really isn't remarkably extensive in the least bit. ...Especially in consideration to his comparison to... ahem... Diablo 3.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.