I feel these needs fixing for next patch
I feel these needs fixing for next patch
1) When sleeping and i trigger an event ( woken up by noise ) ive seen enemies appear in areas they shouldn't be in. For example i slept outside and i saw three enemies appear in the deep forest unable to get out going back and forth trapped. I was in the dungeon and enemies appeared in the bricked off tomb's or enemies appeared in between large spikey rocks noway to get out and noway for me to get to them.
2) Also enemies shouldn't appear right behind me if im in an enclosed room with the door shut , how did that thug walk through the wall behind me
2) Also enemies shouldn't appear right behind me if im in an enclosed room with the door shut , how did that thug walk through the wall behind me
Re: I feel these needs fixing for next patch
he sneaked up on you from behind!Neilsouth wrote: 2) Also enemies shouldn't appear right behind me if im in an enclosed room with the door shut , how did that thug walk through the wall behind me
Re: I feel these needs fixing for next patch
Well duh , i personally feel they shouldn't if the door to the room is shut or atleast the door should open if an enemy appears in the room with you.vid wrote: he sneaked up on you from behind!
Re: I feel these needs fixing for next patch
Why, as you may have the skill to "hide in shadow" why not another thief.Neilsouth wrote:Well duh , i personally feel they shouldn't if the door to the room is shut or atleast the door should open if an enemy appears in the room with you.vid wrote: he sneaked up on you from behind!
And as we all learned from horror movies, it is possible to open a door, sneak into the room and close the door unnoticed by someone in the room.
seriously, i think your first point is more important.
- BasiliskWrangler
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I had an interesting encounter while resting in the second floor of the house in the ruins right where you start. A group of goblins appeared, one of whom was behind the locked door. He kindly opened it for me from the inside, so I didn't have to spend another day blasting at it.
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Cyclopean - an HP Lovecraft inspired Role-Playing Game
Cyclopean - an HP Lovecraft inspired Role-Playing Game
Hi!
I don't know why haven't we put the same scrolls the same blocks, when can do this with the potions and ingredients.
I mean, if i see this the realistic way, it's easier to put two-three scrolls to the same place than potions:)
So if we can put the these things to one block, why can't we put the scrolls too?
Oh! And why can't i put the game to 1024*768 resolution?
I don't know why haven't we put the same scrolls the same blocks, when can do this with the potions and ingredients.
I mean, if i see this the realistic way, it's easier to put two-three scrolls to the same place than potions:)
So if we can put the these things to one block, why can't we put the scrolls too?
Oh! And why can't i put the game to 1024*768 resolution?
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1. It will be nice if char continue walking when I point cursor on object. So if I click on chest – char must walk to chest and then open it.
2. It will be very nice if char walk to certain point by CLICK and follow the cursor by HOLDING LMB.
3. If cursor moves to edge of screen char MUST run.
4. I forced to read/turn ALL pages of any book before I can close it. Nonsense.
5. I can’t go back in my journal. If a want to read prev pages I need to do #4 and open journal again. It’s just stupid.
6. Small items of same type (like alchemy ingredients) must grouping in one stack automatically.
...
Guys, your game rules but try to fix it up somehow.
Thanks.
2. It will be very nice if char walk to certain point by CLICK and follow the cursor by HOLDING LMB.
3. If cursor moves to edge of screen char MUST run.
4. I forced to read/turn ALL pages of any book before I can close it. Nonsense.
5. I can’t go back in my journal. If a want to read prev pages I need to do #4 and open journal again. It’s just stupid.
6. Small items of same type (like alchemy ingredients) must grouping in one stack automatically.
...
Guys, your game rules but try to fix it up somehow.
Thanks.
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