...an option to resize game window (simple bitmap stretch)? I don't want to play it full screen, while the window is way too small on my notebook's display.
...some experience points when a door or a barrel is destroyed?
could we get...
- BasiliskWrangler
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I haven't meant to scale tile by tile. Scale the whole window at once!BasiliskWrangler wrote:gmit: We've tried a bitmap stretch...what happens then is the tiles don't line up well and we get ugly gaps between all the tiles. There's really nothing we can do to change Book I's resolution.
Book II will have at least 1024x768 resolution.
And how about some really large screens, with 16:10 ? Lots of people own them now. And they support 1680 * 1050 and such, so is there a possibility that so much screen space will be utilized well?
I mean, you could line up ALL of the buttons and quickslots in 1 row at the top of the screen, and leave everything else for an in-game view (and POSSIBLY a some-%-transparent-movable-switchable-on-and-off-minimap (Hello, Diablo 2 )
Any chances?
I mean, you could line up ALL of the buttons and quickslots in 1 row at the top of the screen, and leave everything else for an in-game view (and POSSIBLY a some-%-transparent-movable-switchable-on-and-off-minimap (Hello, Diablo 2 )
Any chances?
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I will see what can be done on the next game in terms of selectable resolution and widescreen support.
gmit: To do what you suggest we would have to render to an off-screen buffer, hardware scale it, then blit it back to the screen. It might be possible, but would take some serious reworking. I will experiment with this for Book II.
gmit: To do what you suggest we would have to render to an off-screen buffer, hardware scale it, then blit it back to the screen. It might be possible, but would take some serious reworking. I will experiment with this for Book II.