Today I was playing some other old school RPG's: Might & Magic 4/5 (The World of Xeen), Albion, Nox (Diablo Clone, not so "old school rpg" but still fun =P), Virtual Villagers 3 (ooops! just ignore that one... >.<), along with a bit of Eschalon. While switching back and forth between all of these games and confusing the hell out of myself, I came up with some features that I found missing and/or lacking in my Eschalon experience. I have made up a small list of my own that may or may not mirror some of the items in the "Wish List" post... I just felt the need to make my own post so that I could feel self important.
Anyhoo, here we go!1. First up, the character creation screen.
How about the ability to switch some stats around? It's awesome when my warrior rolls seven 14's and one 8, but it sucks when that 8 is in strength. Even if you just limit it to one or two switches that'd be great.
The ability to reset all of your selections without actually re-rolling the dice.
I've mentioned this in a previous post, but I don't think a getting a single free skill really makes
a class. Maybe having more than one skill (i.e. a warrior gets swords, shields and heavy armor, where a Rogue gets short weapons, pick locks, and light armor) or some sort of special feature only that class can have (i.e. a Warrior gets shield bash, or a Rogue gets pickpocket). This would make the classes more "role" worthy.
Speaking of pickpocket, it's an essential skill that no Rogue worth his salt should be without. CrazyBernie sneaks up behind the giant sentry and relieves him of the key to the princess's cell!
How about a Charisma stat, or a Persuasion skill?? It could open up more dialogue options... CrazyBernie puts on his best look of consternation, "100 Gold per level? Well that's kinda steep Garrett; I can understand where you're coming from with your money problems since I just woke up in an abandoned town with no memory of who I am. I'm obviously a little broke myself, or I probably wouldn't have risked my well being to fetch this sextant for you. How about we split it down the middle, at 50 Gold per level? I can probably scrape that much together at least..."
A low light vision character trait? Say, it's a trait for someone who chooses Nefarious to be able to see in the pitch blackness as though it was just dusk. Cat's Eyes just doesn't cut it for me, and I don't like missing out on seeing the great terrain while I'm skulking around.2. NPC Intelligence
Ok,here's a couple of examples where the NPC's seem just plain silly.Farwick hears a crime being committed!!
Well that's great! Now why don't you just go and SEE who's beating the crap out of the chest that's IN YOUR SHOP so that he can get to that non-working switch!?!?CrazyBernie successfully picks the lock to Abygale's back door. After getting that chest open and taking all the potions, for some strange reason he finds himself compelled to open the side door into her shop. "You are not allowed in there! Please Leave!" she exclaims.
"Uh... er... well... I was looking for some supplies," CrazyBernie stammers.
"Oh, well in that case... I don't believe I've gotten anything new in since your last visit, but please take a look." Abygale smiles politely.
('Holy crap! I can't believe she fell for it,' he thinks to himself.)
Umm.... how about.... "WTF are you doing in there??? GUARDS!!! This man is stealing my underwear!!"
I just think that NPC's need to be a tad more aware of their surroundings....
How about NPC's and the ability for them to use torches... or see in the dark. Why are all of the goblins in Grimmhold running around in the dark? I just slaughtered them all while they circled around me, apparently dumfounded. Would have thought they had some sort of low-light vision...3. Interactive Environment
I know this has been mentioned, what with the upcoming power kegs (woohoo!!
), and someone mentioned sitting in a chair and putting items on a table. Well I could care less about sitting in the chair, but how about smashing it with this hammer I found? Or maybe that wall over there looks a little weak, maybe I'll take a few swings at it and see what happens! Hey, I bet all this wood will burn quite nicely if I toss this vial of demon oil at it... *sigh* Sometimes it's the little things that can be the most entertaining...
Having a quest or secret area that would require you to use those powder kegs might be fun too... say, a pass is blocked by landslide and it's the only way to get to a certain place.
Also, we need more secret doors! Put that Spot Hidden to good use! I don't know if your engine capabilities limit you, but it'd be cool if they weren't super visible too. I don't want to be able to see that passageway behind that secret wall... at least not completely so that it's obvious, anyway.
Doors that auto open if unlocked and you're walking into them would be a nice option to have... perhaps make it a toggle for those who are afraid they might accidentally open a door they don't want to....
The ability to "wait" a certain number of turns or specific number of hours. That way you can wait until dark without having to wear off the spacebar... ^_^
I like the descriptions you present in some of the areas that I walk into. Gives the game more character and depth, even though it's a graphical game. Atmosphere is good, you should put twice as much in Book II.4. Some item/treasure changes
Let's put that Chronometer to use! CrazyBernie finds an interesting entry in the old man's journal: 'I finally deciphered it! From the throne, take ten steps south, five east, then face north. Between the time of 6:25AM and 6:35AM the passageway will reveal itself!' Throne? Aha! He's referring to that abandoned dwarven castle that the goblins populated over a century ago! "Man, that's gonna be quite the trek through the snow... I'd better bring extra food and water!"
How about some better treasure scaling?? I don't think I should have the same chances (as in 0%) to find an Iron Sword +2 just hanging out in a barrel outside of the tavern vs. in an ironbound locked chest that I have a 5% chance to open. All that should be in that barrel is some rotten fruit or rainwater. The boxes and barrels in Morrowind are a great example... I rarely find anything of use other than the occasional coin (in a town, anyway... dungeons are another story). I'm sure you're already working on this type of stuff, but I figured I'd mention it anyway.
We need some nice cursed gear. It'll teach y'all to put on equipment you haven't identified yet! There should also be high level items that the shop owners can't identify. Make the players work for it!! Also, unidentified potions should be allowed to be drank... 'cause they might be poison!!
Everyone's talking about auto-stacking potions, but I'd like a button to click that auto-sorts my whole inventory. Numerous times I've missed an item when I'm selling stuff to vendors. On the subject of inventory, it'd also be nice to have the option to switch to a list view...
Can I please drop some of my torches?? Pretty please??
5. Some miscellaneous requests
How about some XP bonuses for performing certain feats?? For example, if you have a chest that has a 5% success rate and you unlock it on the first try without breaking any lockpicks, you get double XP. Or if you complete a timed quest in under a certain amount of time, you get some extra XP. Maybe these feats are only rewarded to those who have the anti-exploit options enabled.
If possible, how about a HUD toggle or resize option? 'Cause y'know, this HUD is all up in my face and it ain't respecting my game, man.
Or maybe a transparency option... I just think it's a little too big.
Map-Based QuickTravel!! I keep confusing Blackwater with Bordertown! >.< Maybe make the map pull up similar to when you view the map of Thaermore... and you just click on points of reference. I would even have the Cartography skill affect the level of detail shown. Or even make the map interactive, where you can put your own points of interest.
Maybe some really cool scripted cutscenes... (to go along with those exploding barrel quests ^_^)
That's about it off the top of my head...
I apologize for repeating anything that has already been talked about.... NOT!!
The more we talk about what we want to see (without nagging, of course), the more likely we'll see it!!
**Update** Added Charisma/Persuasion under the character creation section. Figured I'd update this list as I play through the game with my new Rogue.
**Update** Added Map-Based Quicktravel under Misc. I have a feeling a lot of these items are going to be Book III Wishlist bullets...
**Update** Added Auto-Doors (Interactive Environment), Inventory Sorting (item/treasure), and Low-light Vision (Character Creation)
**Update** Added "Waiting" (Interactive Environment), Area Descriptions (also Interactive Environment, Torch Dropping (item/treasure), and NPC's in-the-dark (NPC Intelligence)