Other Resources: Sourceforge | Github
Latest Release: v0.8.1 Februrary 6, 2012
Book II Character+Map Editing Forum Topic
Quite awhile ago, I got to be curious about the structure of Eschalon Book I character savegame files, and wrote up some quick code to do some introspection and poking around for my own benefit. It wasn't long before it developed into a fully-fledged GUI character editor, and later on a map editor as well. When Book II was released, it wasn't too long before support for that got added in as well.
For much more extensive information, including a lot of information which you'll need if you want to do any serious map editing, see the documentation at the utility's homepage. Some things to note here, however:
- This should be considered beta software; make backups before you use it on your files.
- This was developed in Linux using Python/PyGTK/Glade, but should work on both OSX and Windows. Ever since 0.5.0 I've provided a Windows EXE, and there are instructions for installation on OSX at the webpage.
- Most attributes you'd want to edit are available, but there's still quite a bit of data in the files that I haven't deciphered yet.
Known Book I Modifications built using this editor: (Let me know if I've missed any.)