Ah come on guys, give him a break. You know how much patience a pre-teen has.
Fair point, indeed.
Anyhow . . . I'll only say to Kremz: Be patient.
Good work -- and especially good art -- takes time. Deadlines kill. Look at the big-name outputs. Sure, lots of them are pretty, some of them are even very good, in general
. . . but do a web-search on articles and comments on those games, and go visit their fanbase forums . . . you'll find plenty of complaints about the results of the end-production rush which tends to leave good material on the cutting-room floor, so to speak, or tends to leave parts of the game unpolished or else invite material which is not really very well thought-out. Read the comments by the writers themselves, who so often lament having had to sacrifice or change parts of their script on the altar of the Deadline.
So: please be respectful of the artists who are giving you these gifts of great games, allow them the time to perfect their work, don't hector them, and be patient
. . . because most of us here would actually rather play a great game than merely a good game, and because without these artists' hard and admirable work: your own world would be a little less rich. Thanks.