First, I agree with you, KM - there's something... off about item randomization/Armor Rating/item cost - here's another example:
What's off about that example?
A Copper Studded Vest shouldn't be Armor Rating=1, I think (if Zulben's book is to be believed!).
And if it were Armor Rating=1, it shouldn't cost 53 GP!
I believe something like a Copper Studded Vest should be Armor Rating=3. That would match something that costs 53 GP.
Meanwhile, on the second level of Port K., there's a grid square that I inexplicably can't "enter" (at 33,131) despite the fact that there doesn't appear to be anything in that square:
There is something in that square: the flaming torch stand thing.
D'oh! I totally missed that!
Good catch xolotl!
Darn, I wish I could go back now - but I could have sworn when it was at 8003 XP, the XP bar was only a tiny sliver. Oh well, can't prove that now...
The XP bar doesn't show your entire xp relative to how much you need for the next level. It just shows you the xp needed for your next level, relative to your last levelup.
I.e. when you got your last level up at 7000, it was a 0%. When you're at 8000 / 10000, it should only be about 33% full, and so on. What's weird about that? Or are we missing something?
Yes, I know.
What I'm implying is that when it was at 8003, it wasn't 33% full, but that I think it something like 3% full. But I can't go back and check/prove that.
I'll just have to keep an eye on the XP bar, and make sure it doesn't do anything wonky from here on in...