Zoo levers

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agnari
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Zoo levers

Post by agnari »

SW of Port K, in the zoo area found 2 levers. One moves and one is stuck. I've been able to ascertain NO benefit from moving the one lever.

am I just mentally challenged or is this something not implemented?

Anyone with a clue?
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Randomizer
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Re: Zoo levers

Post by Randomizer »

According to BW there was supposed to be a quest there, but it was never added.
agnari
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Re: Zoo levers

Post by agnari »

thank, you they should have included a short file on quests not implemented so as not to drive us crazy.
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CrazyBernie
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Re: Zoo levers

Post by CrazyBernie »

And make it less mysterious? Pfffft. :mrgreen:
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Re: Zoo levers

Post by Randomizer »

Besides the quest might get added in the next version.
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Kreador Freeaxe
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Re: Zoo levers

Post by Kreador Freeaxe »

agnari wrote:thank, you they should have included a short file on quests not implemented so as not to drive us crazy.
But it's like the switch in the blacksmith's shop in Aridell in Book I. You go through all sorts of trouble to get to it and pull the switch, only to find that it doesn't actually do anything. ;)
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Farwalker
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Re: Zoo levers

Post by Farwalker »

Kreador Freeaxe wrote: But it's like the switch in the blacksmith's shop in Aridell in Book I. You go through all sorts of trouble to get to it and pull the switch, only to find that it doesn't actually do anything. ;)
Boy do I remember that switch! :)
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Re: Zoo levers

Post by Farwalker »

In 1.4 still didn't find anything linked to these switches... somewhere in some dark tunnel something is turning and shifting...

Or some gopher is wondering why that thick root moves aimlessly back and forth from time to time.
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Evnissyen
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Re: Zoo levers

Post by Evnissyen »

Farwalker wrote:
Kreador Freeaxe wrote: But it's like the switch in the blacksmith's shop in Aridell in Book I. You go through all sorts of trouble to get to it and pull the switch, only to find that it doesn't actually do anything. ;)
Boy do I remember that switch! :)
Hmm... Somehow, I don't remember this. Was this one of those things where he was blocking it constantly and you had to wait, wait, wait for him to move?

I do remember the trainer in Blackwater who had to be in a very particular place when you opened the chest, so that she wouldn't notice. Now... that was annoying.

But the reward was worth it.
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Turtle
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Re: Zoo levers

Post by Turtle »

Evnissyen wrote:...Was this one of those things where he was blocking it constantly and you had to wait, wait, wait for him to move?

No, I think it was blocked by a chest. You couldn't throw anything at it, because it was "obscured", so you would have to smash the chest to get at it, I guess.
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Re: Zoo levers

Post by Evnissyen »

Turtle wrote:
Evnissyen wrote:...Was this one of those things where he was blocking it constantly and you had to wait, wait, wait for him to move?

No, I think it was blocked by a chest. You couldn't throw anything at it, because it was "obscured", so you would have to smash the chest to get at it, I guess.
Strange, I honestly don't even remember. I probably never bothered with it. I'll have to open up Book 1 again, now, and take a look.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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CrazyBernie
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Re: Zoo levers

Post by CrazyBernie »

The blacksmith heard an awful lot of crime being commited before I finally smashed through that chest.
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Re: Zoo levers

Post by reyak »

I remember that stupid thing!! It took me forever to get to that stupid thing! lmao!
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Evnissyen
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Re: Zoo levers

Post by Evnissyen »

Pretty odd you can't just climb over it.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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