Zoo levers
Zoo levers
SW of Port K, in the zoo area found 2 levers. One moves and one is stuck. I've been able to ascertain NO benefit from moving the one lever.
am I just mentally challenged or is this something not implemented?
Anyone with a clue?
am I just mentally challenged or is this something not implemented?
Anyone with a clue?
Adventuring my way thru RPGs one pixel at a time.
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- Captain Magnate
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Re: Zoo levers
According to BW there was supposed to be a quest there, but it was never added.
Re: Zoo levers
thank, you they should have included a short file on quests not implemented so as not to drive us crazy.
Adventuring my way thru RPGs one pixel at a time.
- CrazyBernie
- Captain Magnate
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- Captain Magnate
- Posts: 1469
- Joined: December 11th, 2007, 6:51 am
- Location: Wandering the Rift
Re: Zoo levers
Besides the quest might get added in the next version.
- Kreador Freeaxe
- Major General
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Re: Zoo levers
But it's like the switch in the blacksmith's shop in Aridell in Book I. You go through all sorts of trouble to get to it and pull the switch, only to find that it doesn't actually do anything.agnari wrote:thank, you they should have included a short file on quests not implemented so as not to drive us crazy.
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
Re: Zoo levers
Boy do I remember that switch!Kreador Freeaxe wrote: But it's like the switch in the blacksmith's shop in Aridell in Book I. You go through all sorts of trouble to get to it and pull the switch, only to find that it doesn't actually do anything.
Re: Zoo levers
In 1.4 still didn't find anything linked to these switches... somewhere in some dark tunnel something is turning and shifting...
Or some gopher is wondering why that thick root moves aimlessly back and forth from time to time.
Or some gopher is wondering why that thick root moves aimlessly back and forth from time to time.
- Evnissyen
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Re: Zoo levers
Hmm... Somehow, I don't remember this. Was this one of those things where he was blocking it constantly and you had to wait, wait, wait for him to move?Farwalker wrote:Boy do I remember that switch!Kreador Freeaxe wrote: But it's like the switch in the blacksmith's shop in Aridell in Book I. You go through all sorts of trouble to get to it and pull the switch, only to find that it doesn't actually do anything.
I do remember the trainer in Blackwater who had to be in a very particular place when you opened the chest, so that she wouldn't notice. Now... that was annoying.
But the reward was worth it.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
Re: Zoo levers
Evnissyen wrote:...Was this one of those things where he was blocking it constantly and you had to wait, wait, wait for him to move?
No, I think it was blocked by a chest. You couldn't throw anything at it, because it was "obscured", so you would have to smash the chest to get at it, I guess.
- Evnissyen
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Re: Zoo levers
Strange, I honestly don't even remember. I probably never bothered with it. I'll have to open up Book 1 again, now, and take a look.Turtle wrote:Evnissyen wrote:...Was this one of those things where he was blocking it constantly and you had to wait, wait, wait for him to move?
No, I think it was blocked by a chest. You couldn't throw anything at it, because it was "obscured", so you would have to smash the chest to get at it, I guess.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
- CrazyBernie
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Re: Zoo levers
The blacksmith heard an awful lot of crime being commited before I finally smashed through that chest.
Re: Zoo levers
I remember that stupid thing!! It took me forever to get to that stupid thing! lmao!
- Evnissyen
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Re: Zoo levers
Pretty odd you can't just climb over it.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.