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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 1:35 am 
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Here's a map layout oversight, not sure if you want to go to the trouble of fixing it or not.
Between the Eastern Fellpine Forest and the Northwest Kessian Basin, south edge of screens and extending onto both maps, is a bit of forest. It abruptly changes from all one style of trees on one map to all another style of trees on the next...


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 8:06 am 
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Farwalker wrote:
It abruptly changes from all one style of trees on one map to all another style of trees on the next...

FWIW, I doubt this can be "fixed" in the current Eschalon engine. There are three sets of tree graphics, and each map has defined which set of tree graphics will be used for that area. It's not possible to mix-and-match the tree graphics sets currently. I'm guessing that BW felt that the other kind of tree looked better in the rest of the map.


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 10:25 am 
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Some "odds 'n' ends" bugs/issues. First set.

OK, remember when Jedi_Learner reported some bugs with the gates on Hammerlorne Level 3 (specifically the "Devilmander chamber")?

Well, I think they've all been fixed, with one exception! - You can still walk through the circled gate shown on the right, below: it's the right gate, north-side lever of "Devilmander chamber" (Grid: X=41(?), Y=130(?) - I'm guessing on the grid location...).

Attachment:
Hammerlorne-L3.jpg
Hammerlorne-L3.jpg [ 38.11 KiB | Viewed 1213 times ]

--

Like someone else (and I can't remember who it was), I was able to get it to "snow" in Raven's Gate (East) by quick-traveling from Durnore:

Attachment:
RavensGate-snow.jpg
RavensGate-snow.jpg [ 195.43 KiB | Viewed 1213 times ]

Now, I don't know if it's supposed to snow in Raven's Gate (East) or not (I don't think it is).

The weird thing is, it wasn't snowing in Durnore when I left, so the order must have been:

1. Quick-travel from Durnore.
2. Storm hits while quick-traveling.
3. Snow brought with me to Raven's Gate (East)!


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 10:35 am 
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"Odds 'n' ends", second set.

I think I've mentioned this before, but the Chronometer is missing the "Right-Click to USE" tag in its little pop-up descriptor box:

Attachment:
Chronometer.jpg
Chronometer.jpg [ 29.06 KiB | Viewed 1213 times ]

The Chronometer should have exactly the same tag as The Viewing Glass shown above.
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I think there may be an issue with Repair "repairing" items to the point where the items' "price" ends up being 1 GP over what it should be - e.g.:

Attachment:
Repaired-price.jpg
Repaired-price.jpg [ 37.12 KiB | Viewed 1213 times ]

Now I may be wrong about this, and the "natural" price of the armor and boots shown above may really be 441 GP and 501 GP, instead of 440 GP and 500 GP, but I doubt it! ;)
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And, finally, did you know that the grid you're standing on "lights up"?! You won't see it unless you're in very dark conditions (and it may be hard to see in the image below...), but the grid my character is standing on here is lit up a little:

Attachment:
Light-step.jpg
Light-step.jpg [ 1.91 KiB | Viewed 1213 times ]

I'm guessing nothing can be done about this issue, but I just thought I'd mention it... :mrgreen:


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 10:40 am 
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IJBall wrote:
Like someone else (and I can't remember who it was), I was able to get it to "snow" in Raven's Gate (East) by quick-traveling from Durnore:

Attachment:
RavensGate-snow.jpg

Now, I don't know if it's supposed to snow in Raven's Gate (East) or not (I don't think it is).

The weird thing is, it wasn't snowing in Durnore when I left, so the order must have been:

1. Quick-travel from Durnore.
2. Storm hits while quick-traveling.
3. Snow brought with me to Raven's Gate (East)!

I believe it does snow in Raven's Gate. If you look along the rocks there, you'll see snow in some spots, and I've had it snow on me at Raven's Gate even before I went through to Durnore. However, the snow in Raven's Gate is not severe enough to cause you damage like the snow north of it (at least not in my experience).

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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 7:15 pm 
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While v1.04 has now been "fixed" to allow screenshots to be taken of dialogues and dialogue-boxes by pressing "P" (thanks, BW! :) )...

...Pressing "P" does not work to take a screenshot when the Buying/Selling Inventory pop-up screen (with any vendor) is onscreen.

Now, this may be a particular game mechanic thing that can't be fixed. But, if it's not, it would definitely be cool to be able to press "P" and take screenshots when the Buying/Selling Inventory pop-up screen is up.


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 7:27 pm 
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IJBall wrote:
Farwalker wrote:
Ok, I've been running around with my sneak fighting druid for quite a while now, and have come to this stunning realization...

Losing hide status when you hit the space bar to wait is even more annoying than I thought!

Adding my request to have this fixed to the 1.05 list.

I have a separate post on this issue coming up. But I want to finish off Hammerlorne before I report it.

OK, back to this issue...

I suspect that this may be a result of the changes Farwalker requested in Hide in Shadows (I blame Farwalker! I blame Farwalker!... just kidding! :P ).

Anyway, now, when Hide in Shadow status is "lost" after being seen, it does not come back!

I've tested this several times, esp. on the Grand Hall level of Hammerlorne. But, basically, this is what happens:

  1. With Hidden in Shadow and Silent status, sneak up on a Dwarf.
  2. Get close enough that the Dwarf sees me.
  3. Lose Hidden in Shadow status.
  4. Run away from Dwarf, and get away from him.
  5. Even after passing many turns, even after rounding a corner! Hidden in Shadow status will not come back! (So it can't be used on another, different Dwarf in a totally different part of the map even!)

So, yeah, there's an issue now that, once you lose Hidden status, it doesn't seem to come back. (It will if you go to a different "map", but it shouldn't take that much to get it back!!)

So something about the Hidden in Shadow status "reset" still needs to be reworked.


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 7:45 pm 
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Finally, this falls into the "suggestion" category, rather than the "bug" category.

Right off the bat - currently, there's no separate recipe for the Potion of Restoration (at least, none that I've found, or that anyone else has reported on this forum!). This would be a really cool thing to stick into the Fathamurk expansion! - just put the recipe on a table somewhere in the dungeon! :mrgreen:

Anyway, here are the current prices for recipes:

Code:
Recipes (current game prices):
"Healer Johan's Guide for Healing"    15gp        recipe:  Healing Potion
"Helpful Potions for Mages"           20gp        recipes: Mana Potion
                                                           & Fortified Mana
"Antitoxin Craft & Creation"          50gp        recipe:  Detox Serum
"Curing Greater Ailments"             20gp        recipe:  Cure Ailments
"Stumpy's Guide to Combustables"      30gp        recipe:  Demon Oil
"Secrets of the Sharpshooter"         20gp        recipe:  Keensight
"Eyes of the Direlynx"                20gp        recipes: Cat's Eyes
                                                           & Predator Sight
"Hasty Victories"                     20gp        recipe:  Haste
"Breakfast of Champions"              20gp        recipes: Ogre Strength
                                                           & Nimbleness
"Protection From Elements"            20gp        recipe:  Greater Protection
"Toughen Thy Skin"                    20gp        recipes: Leatherskin
                                                           & Stoneskin
"Magickal Clouds"                     20gp        recipes: Charm Cloud
                                                           & Toxic Aura

I think a lot of these prices should be reset/reworked.

Firstly, any recipe that actually yields up two recipes should actually cost more (generally, they should cost about twice as much).

Secondly, I think the cost of the recipe for Detox Serum is inexplicably high.

So here's my suggested price scheme for the recipes:

Code:
Recipes (suggested revised prices):
"Healer Johan's Guide for Healing"    15gp        recipe:  Healing Potion
"Helpful Potions for Mages"           30gp        recipes: Mana Potion
                                                           & Fortified Mana
"Antitoxin Craft & Creation"          25gp        recipe:  Detox Serum
"Curing Greater Ailments"             25gp        recipe:  Cure Ailments
"Stumpy's Guide to Combustables"      30gp        recipe:  Demon Oil
"Secrets of the Sharpshooter"         20gp        recipe:  Keensight
"Eyes of the Direlynx"                40gp        recipes: Cat's Eyes
                                                           & Predator Sight
"Hasty Victories"                     25gp        recipe:  Haste
"Breakfast of Champions"              40gp        recipes: Ogre Strength
                                                           & Nimbleness
"Protection From Elements"            20gp        recipe:  Greater Protection
"Toughen Thy Skin"                    40gp        recipes: Leatherskin
                                                           & Stoneskin
"Magickal Clouds"                     50gp        recipes: Charm Cloud
                                                           & Toxic Aura

And I think that's it!
I haven't finished my 2nd Book II runthrough, but I doubt I'll find much else to report here!! :wink: :lol:


Last edited by IJBall on Tue Jul 27, 2010 9:21 am, edited 1 time in total.

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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 7:49 pm 
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IJBall wrote:
IJBall wrote:
Farwalker wrote:
Ok, I've been running around with my sneak fighting druid for quite a while now, and have come to this stunning realization...

Losing hide status when you hit the space bar to wait is even more annoying than I thought!

Adding my request to have this fixed to the 1.05 list.

I have a separate post on this issue coming up. But I want to finish off Hammerlorne before I report it.

OK, back to this issue...

I suspect that this may be a result of the changes Farwalker requested in Hide in Shadows (I blame Farwalker! I blame Farwalker!... just kidding! :P ).

Anyway, now, when Hide in Shadow status is "lost" after being seen, it does not come back!

I've tested this several times, esp. on the Grand Hall level of Hammerlorne. But, basically, this is what happens:

  1. With Hidden in Shadow and Silent status, sneak up on a Dwarf.
  2. Get close enough that the Dwarf sees me.
  3. Lose Hidden in Shadow status.
  4. Run away from Dwarf, and get away from him.
  5. Even after passing many turns, even after rounding a corner! Hidden in Shadow status will not come back! (So it can't be used on another, different Dwarf in a totally different part of the map even!)

So, yeah, there's an issue now that, once you lose Hidden status, it doesn't seem to come back. (It will if you go to a different "map", but it shouldn't take that much to get it back!!)

So something about the Hidden in Shadow status "reset" still needs to be reworked.


Hmmm... I had troubles exactly like that dodging dwarves in the tunnels before any of the recent changes, haven't tried again since. There is a weird little quirk I see sometimes in Hidden coming back (you lose it for one round, then get it back for one round, then lose it again after that...) but it doesn't sound related at first glance. Maybe I'll test a bit to see if I can find similar behavior.


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Thu Jul 22, 2010 11:43 pm 
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Ok, there's some kind of problem with getting your hide status back, you're right about that...

I tested on some trolls first, hit a troll a few times then ran away... and it didn't take too long for my hidden status to show up again. Ok, no problem I thought.

Then I was getting rid of cursed zombies in Cape Sorrow and thought I'd try it there. Complete fail - I ran away, they gave up on me, I even camped for a while, but that Hidden status just would not come back.

In the meantime I'm force-resetting it with low level invisibility casts, but that's a high level character technique... this needs to work at lower levels when your only option may be to run, run away.

Can you pin this one down BW?


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Fri Jul 23, 2010 12:40 pm 
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IJBall wrote:
And mentioning this issue again (has been mentioned before here, and elsewhere recently here):

The Disarm Traps "movie" that plays when trying to disarm a trap plays about three times slower on the Mac edition of Book II than it apparently does on the Windows (or Linux?) version(s) of Book II.

It's bad enough that it is pretty much a "bug".

Similarly, I've noticed lately that the "Pick Locks/lock tumbler" animation/movie has been playing about twice as slow in Book II as it did in Book I.

There's something funky going on with the Book II animations on the Mac here... :o


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Fri Jul 23, 2010 1:11 pm 
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Farwalker wrote:
Ok, there's some kind of problem with getting your hide status back, you're right about that...

I tested on some trolls first, hit a troll a few times then ran away... and it didn't take too long for my hidden status to show up again. Ok, no problem I thought.

Then I was getting rid of cursed zombies in Cape Sorrow and thought I'd try it there. Complete fail - I ran away, they gave up on me, I even camped for a while, but that Hidden status just would not come back...

Can you pin this one down BW?

OK, this is interesting!

Dwarves mess up the Hide in Shadows "refresh" rate.

And zombies can mess up both the 'Feat' "refresh" rate and the Hide in Shadows "refresh" rate!

The thing that both of those mobs have in common is that they are slow moving (i.e. they move slower than your character - you can out-run them).

I wonder if the fact that both of these mobs are "slow movers" is factoring in to the problems they're generating with the 'Feat' and Hide in Shadows countdown/refresh rate.

Hmmmm....


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Fri Jul 23, 2010 1:30 pm 
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IJBall wrote:
I wonder if the fact that both of these mobs are "slow movers" is factoring in to the problems they're generating with the 'Feat' and Hide in Shadows countdown/refresh rate.


Mire Trolls are also slow movers, and I was able to run away from them and have my hidden status come back.


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Sat Jul 24, 2010 12:30 pm 
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Just reposting this information from the general thread:

Becka has the default male voice instead of the female one that (I suppose) she is meant to have.


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 Post subject: Re: Fixes and Requests for 1.05
PostPosted: Sat Jul 24, 2010 12:46 pm 
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Edwin shares the same portrait Gammen has. Big Sal shares the same portrait Keebo has. Is this a mistake or were a couple of characters created after the portrait artist was finished?

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