Borrawk wrote:
One thing I would like to see is some sort of "paint bucket" feature and/or bigger brush to paint with (and for erase too!) I was about to create an island but it is quite time consuming to do one (even with the new blank map feature I suppose) One thing what could be nice is when you create a new blank map you could automatically choose if it is filled with certain floor tile, like water or grass. I haven't yet tried the new version so dunno if you made it like that already.
Heh, seems we think fairly similarly; I actually implemented a global "fill" (so that you can quickly fill up a map with water/grass/etc) shortly after releasing 0.7.3. I suppose I could release that version sooner rather than later.
The idea of a larger "brush" is a good one; I'll have to think about how I might do that. That one may involve a more substantial change to the way the editor does its thing, so it may take a bit for that to get implemented. I'll note it in my TODO, anyway.
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I was also wondering if it could be somehow possible to use those special character NPCs as common townsfolk etc somehow? Or to create new shopkeepers using the existing ones as a base or something?
Not with the current editor (and unlikely to be there in future versions either) - all the shopkeepers and stuff are defined elsewhere in the game data that the map editor can't touch, so you're restricted to the NPCs already defined in the game.
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Also, would be really cool if those scripts were listed somewhere, like the bed script you can snatch from the bed at your home (where the game starts).
I had been planning on digging around in the game's scripts and make up a page about scripting; I just haven't gotten around to it yet (the time I'd otherwise probably spend tinkering with the maps has usually been spent working on the editor itself, instead. :)
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And one last thing, how in vanilla maps is that map port done for wilderness maps?
I haven't
actually taken the time to verify it myself, but I'm pretty sure that Book 2 wilderness maps link based on the "coordinates" in their filename. For example, one map West of 5050.map (your starting map) would be 4950.map. Book 1 actually explicitly links in the North/South/West/East exits, but those appear to automatically happen in Book 2. Shouldn't take too long to verify or discount that theory; I just hadn't done so yet.
Be sure to let me know of anything else you want in there! Glad you seem to be enjoying it thus far.