SpottedShroom wrote:
It seems like taking the storage key should be stealing. Is that intentional?
Intentional. The map editor doesn't touch dialogue, otherwise I would of had the player talk to Eleanor about using the storehouse for a price. I used the Storage Key because it
doesn't drop in the game. It is scripted to open the locked door in Lilith's house though.
SpottedShroom wrote:
Why so many empty containers?
I wanted to convey how unused and empty the storehouse is. I also didn't want the player getting too much gold at the beginning of the game. Do you think four containers (32 spaces) is enough to make it worthwhile for a player to use the storehouse?
SpottedShroom wrote:
Some flavor text about a bottle smashing or something might also be cool.
Originally I did have some flavour text, but I removed it because I felt I was giving away too much.
SpottedShroom wrote:
The rocks at the edge of the forest clearing where the cave entrance is look artificial

The part in the red circle?
SpottedShroom wrote:
Did you just copy the map from the lower level to make the "background" for the second level? Is there a better way to do multi-level maps?
I copied the map from the lower level to make sure the wall and trees were in place. I could of done it manually, but I felt it was easier doing it this way.
Overall
SpottedShroom, what did you think of the mod? Would you like to see more? Did the new content feel out of place, or does it blend well with the original content? Do you think the new content is balanced, especially with what you find in the Barrier Range cave? Would you recommend this mod? I notice you haven't mentioned the camp southwest of Tangletree Ossuary or the building in Northeast Thaermore. What did you think of these two areas?
And thank you for the comments
SpottedShroom, I appreciate it.
