cartography skill
cartography skill
I am woundering how many points I can spend in this skill until the map cannot get any better.... maybe it is better to find out by myself. but if I keep adding a lot of points and it'll never get better it just feels like such a waste of skill points!
- BasiliskWrangler
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This probably needs to be documented and/or unified because some skills do stop giving benefits after a certain level.
Cartography no longer improves after Level 17, I believe.
Other skills will continue to give benefits as long as you keep putting points in there (like Lock Picking, or Skulduggery).
Cartography no longer improves after Level 17, I believe.
Other skills will continue to give benefits as long as you keep putting points in there (like Lock Picking, or Skulduggery).
I'm using the spell "reveal map". I can only check every 1+3rd (1,4,7,10,13,16)levels of cartography with the spell, so I don't know exactly at which level you get the bonuses.
at lvl 4 (cartography skill) it shows open terrain, even water, in green. building floor is gray
at lv7 water is blue and it shows mud, sand and dirtroads in brown
at lv10 and 13, walking around outdoors it's pretty much the same as lv7, can't see any difference
at lv16 - townspeople and monsters are shown on the minimap moving in real time, even outside your visibility range
Did I mention that magic feels a bit overpowered? Um no not yet. Well I'm saying it now.
at lvl 4 (cartography skill) it shows open terrain, even water, in green. building floor is gray
at lv7 water is blue and it shows mud, sand and dirtroads in brown
at lv10 and 13, walking around outdoors it's pretty much the same as lv7, can't see any difference
at lv16 - townspeople and monsters are shown on the minimap moving in real time, even outside your visibility range
Did I mention that magic feels a bit overpowered? Um no not yet. Well I'm saying it now.
Well you have to keep recasting Reveal Map every 40-50 steps, and it also drains your mana pretty fast, so It's not the same as having the skill itself, which is always turned on.
As for Lore and Melt Lock, though I haven't tried those spells yet, if they can completely replace the skills themselves, then that would be pretty cheap.
And Cat's Eye gives off very little light, so it's only for the sneaky types to negate the darkness hit-penalty. It does not replace the torch for me. Haven't tried the Gravidegger's Fire spell yet though.
As for Lore and Melt Lock, though I haven't tried those spells yet, if they can completely replace the skills themselves, then that would be pretty cheap.
And Cat's Eye gives off very little light, so it's only for the sneaky types to negate the darkness hit-penalty. It does not replace the torch for me. Haven't tried the Gravidegger's Fire spell yet though.
I agree that spells shouldn't be so powerful. Lockmelt totally cancels the need for Lockpicking. Well, even Firedart cancels it, since you can just shoot things broken and loot the remains. Why waste points on lockpicking when you can take Elemental magery instead, gaining Lockmelt and a bunch of other useful spells.
- BasiliskWrangler
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A simple solution to the haggling over having to buy Cartography in order to use the minimap: how about you only charge 1 skill point for the most basic level of cartography (which after all is very basic), and the usual 1 skill per level of advancement afterward?
This seems more balanced to me. It hurts like having a kidney removed to pay for the minimap, but I have a hopeless sense of direction and can't really play the game without it, unlike every other offered skill.
This seems more balanced to me. It hurts like having a kidney removed to pay for the minimap, but I have a hopeless sense of direction and can't really play the game without it, unlike every other offered skill.
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Cyclopean - an HP Lovecraft inspired Role-Playing Game
Cyclopean - an HP Lovecraft inspired Role-Playing Game
In the good-old-times (TM) the automap was a pen and a sheet of squared paper. So, for all I care, remove the automap and add more quick-item slotsscreeg wrote:This seems more balanced to me. It hurts like having a kidney removed to pay for the minimap, but I have a hopeless sense of direction and can't really play the game without it, unlike every other offered skill.
screeg wrote:A simple solution to the haggling over having to buy Cartography in order to use the minimap: how about you only charge 1 skill point for the most basic level of cartography (which after all is very basic), and the usual 1 skill per level of advancement afterward?
This seems more balanced to me. It hurts like having a kidney removed to pay for the minimap, but I have a hopeless sense of direction and can't really play the game without it, unlike every other offered skill.
SPOILER wrote:Completing an early quest lets you learn Cartography for 100g per point invested.
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