SpottedShroom wrote:To make up for him being so hard for mages to beat, I'd suggest adding a potion of fortify mana (and maybe one of haste III) to the loot somewhere on the final level.
There's honestly no need, really. As I mentioned elsewhere, I took a pretty low-level mage through Fathamurk, and while it was true that my spells alone couldn't take him out, the supplies given elsewhere in the level allowed my mage to kill him with only three or four spells cast, no Mana Potions or Fortify Mana required.
In response to a couple other points in the other thread, btw:
1) My Cartography wasn't high enough to do anything in the invisible maze bit (it hadn't even occurred to me that a higher-level Cartography would map anything in there). It was maybe slightly frustrating, but it wasn't exactly a huge maze. A little bit of pencil-and-paper mapping as I went along and it didn't take me long to get through at all.
2) The "element armor" thing doesn't really bother me either. You've got pretty much the same requirements as being able to get through to the Hallows of Abigor, and at least the lava stuff is right near the beginning, so if somebody wanders in without adequate protection, you wouldn't have to go too far back in your saves in order to head out and get prepared.