I think some of your earlier suggestions are probably beyond the realm of the Eschalon engine/game system. But I like some of the following:
Asgard The Elder wrote:Alchemy ingredients Should be area specific. Mandrake root should be found in boggy areas. Ectoplasm should be found in grave yards, closer to piles of bones that I have seen scattered around the landscape or by eliminating a ghost. etc.
Yep - this is getting to be a perennial request. Different people probably differ on the specifics (e.g. I think you should have no trouble finding Ectoplasm in dungeons, as well as cemetery-type places).
More than this, though, I think my biggest issue is that you
shouldn't be able to find certain reagents in certain locales, rather than the other way around - e.g. there's
no way you should be able to find, say, Willow Bark or Dwarvish Mellowleaf in the middle of a dungeon!!
But, in general, I think most of us would like to see at least
some Alchemical reagents be area-specific when it comes to Foraging.
(Aside from that, I'd like to see Foraging 'nerfed' a little bit more anyway, so that you get Reagents
and Food while Foraging, instead of just (pricier) Reagents, so that Foraging isn't such a revenue generator anymore in Book III...)
Anyway, the question is whether BW can make area-specific Foraging happen
without a major overhaul of the game engine - because if it requires that, I don't think we're going to see it happen. (And I'd rather not see it if it's going to add 6 months on to the development time!)
Asgard The Elder wrote:I would like to see a few more alpha type pack leaders or boss type characters to defeat even a ratpack should have a leader.
I pretty much agree with this, and previously added it to the list.
But the best example of where this
should have happened in Book II is in the new Zoological gardens area - you take on, like, a
dozen Outlanders, but there's no Jawbreak-esque leader/chieftain in the back?! (And no particularly impressive treasure either?!!
)
Anyway, yeah - a lot of areas should have something like a 'mob' boss. (I'd also like to see more ranged-weapon use, from mobs like Outlanders as well - why not have some Outlander archers, along with the generic Outlander barbarians?!
)
Asgard The Elder wrote:More & Larger towns/citys to explore.
I haven't added this to the wishlist because I really feel like BW already tried to give his 'all' to this in Book II with Port K. Port K. isn't perfect by any means (e.g. it could definitely use more "unique" NPCs to encounter). But it's pretty big, and takes up nearly an entire map, so I think BW has already tried to give us this.
Instead, I just want to see more NPCs in general. And I think form his comments, BW is going to focus on that in Book III.
Asgard The Elder wrote:Dragons...!
YES!!!