Kreador Freeaxe wrote:
Okay, so I'm trying Book 2 currently with a character whose primary defense is dodge. With careful attention and some tricky playing, I've raised his skill to 40 so far. With any other means of defense, this level would make the character nearly untouchable, but with Dodge it's finally starting to get to the helpful stage.
I really think that this skill should be revamped as mentioned several times. First, I think that Speed should be linked to it (the way Speed is described in Eschalon, I always think of it as Agility, anyway), with a natural dodge ability of 1% or 2% for every 5 Speed above 10. Also raise the Dodge skill to 2% per level. That would bring it in line with the other defensive skills. On the other side, I would make the unbalancing of opponents the special "over level 10" effect for Dodge. Alternately, you could give Dodge over level 10 a chance to riposte melee opponents (Player must be using a melee attack skill at the time, no ranged weapons). Basically a free swing (I'd still make it a to-hit roll, though, not a guaranteed hit or it has the likelihood to become too powerful).
Those changes would, I think, make the rogue assassin and martial arts character types more playable and interesting.
Note that I don't disagree with
anything you've said here (esp. making the SPD Attribute complimentary to the Dodge Skill), but for completeness of this discussion, I should mention BW's original defense of the Dodge skill as implemented:
BW's defense of Dodge can be found, starting
here.
Now, having included that, I don't see anything in BW's original points that would lead me to think that he would have a problem modifying the system so that SPD would complement Dodge...
Also, if having every level in Dodge increasing your Dodge percentage chance by 2% is too much, then perhaps increasing the chance by 1.5% per level could be a possibility...