BasiliskWrangler wrote:
IJBall wrote:
So, yeah - I think Gravedigger's Flame should operate like torches and should "blow out" or "fail" easily in Rain/Storm conditions.
Not me. It's magick fire...it should burn
underwater if you wanted.
If it is too powerful as-is, then we can lessen it's effect: smaller radius of light and shorter burn times.
Hooray!
Personally, in fact: I see Gravedigger's Flame as not really
literally a flame but rather a magical essence that throws off light. Whether or not it throws off heat as well is never said, of course, but my guess would be: no.
IJBall wrote:
I can even 'fanwank' a rationale for that happening: Gravedigger's Flame is actually the opening of a small portal to the bowels of the Earth where the Earth's flame always burns bright providing light to an intrepid mage; but electrical storms "disrupt" that portal causing the Gravedigger's Flame spell to fail more often than not during severe storms.
That's a really cool explanation, I admit. But you'd have to spread that disruptive capability amongst all spells... which I might or might not be down with, depending on the balancing.
IJBall wrote:
I guess I just don't see why Magick using characters should keep getting all these breaks that non-magic using character's don't get - why should Mages be able to see during violent storms (at night) when no one else can?!
Well... because in a lot of RPG's, mages are absurdly weak. Personally, I love the fact that in Geneforge the most powerful character by far is the spellcaster. In movies, spellcasters are very frequently portrayed as superpowerful, yet in many rpg's, for some reason, they're super-weak. I see no reason at all why mages should be physically weak and should not be capable of wearing armor or wielding weapons more damaging than a pocket knife. The choices you make as far as what you want your character to concentrate on is one thing... deliberately weakening them, to me, makes no sense. (That is, unless your game provides an explanation for the powers of magic depleting the physical health of the character... in which case there
must be a trade-off, that being: magic is notably more powerful than conventional weapons.)