One thing I would like to see is some sort of "paint bucket" feature and/or bigger brush to paint with (and for erase too!) I was about to create an island but it is quite time consuming to do one (even with the new blank map feature I suppose) One thing what could be nice is when you create a new blank map you could automatically choose if it is filled with certain floor tile, like water or grass. I haven't yet tried the new version so dunno if you made it like that already.
Heh, seems we think fairly similarly; I actually implemented a global "fill" (so that you can quickly fill up a map with water/grass/etc) shortly after releasing 0.7.3. I suppose I could release that version sooner rather than later.
The idea of a larger "brush" is a good one; I'll have to think about how I might do that. That one may involve a more substantial change to the way the editor does its thing, so it may take a bit for that to get implemented. I'll note it in my TODO, anyway.
I was also wondering if it could be somehow possible to use those special character NPCs as common townsfolk etc somehow? Or to create new shopkeepers using the existing ones as a base or something?
Not with the current editor (and unlikely to be there in future versions either) - all the shopkeepers and stuff are defined elsewhere in the game data that the map editor can't touch, so you're restricted to the NPCs already defined in the game.
Also, would be really cool if those scripts were listed somewhere, like the bed script you can snatch from the bed at your home (where the game starts).
I had been planning on digging around in the game's scripts and make up a page about scripting; I just haven't gotten around to it yet (the time I'd otherwise probably spend tinkering with the maps has usually been spent working on the editor itself, instead. :)
And one last thing, how in vanilla maps is that map port done for wilderness maps?
I haven't actually
taken the time to verify it myself, but I'm pretty sure that Book 2 wilderness maps link based on the "coordinates" in their filename. For example, one map West of 5050.map (your starting map) would be 4950.map. Book 1 actually explicitly links in the North/South/West/East exits, but those appear to automatically happen in Book 2. Shouldn't take too long to verify or discount that theory; I just hadn't done so yet.
Be sure to let me know of anything else you want in there! Glad you seem to be enjoying it thus far.