I have a somewhat different conception of how Repair should work (though I'm not exactly sure how to implement it...).Jedi_Learner from the [url=http://www.basiliskgames.com/forums/viewtopic.php?f=26&t=4547]Book II Wishlist[/url] thread [url=http://www.basiliskgames.com/forums/viewtopic.php?p=43144#p43144]here[/url] wrote:I've been thinking about the repair skill recently and came up with the above. In Book II you can have one point in the skill and repair your items slowly to maximum durability. What do you think?Code: Select all
Repair Skill Level: Max Durability Repair: ------------------- ---------------------- 1 20% 2 24% 3 28% 4 32% 5 36% 6 40% 7 44% 8 48%
Basically, I think every level in Repair should allow you to repair, say, just a single item (from say about 50% wear) over a 12-hour period.
The problem with Repair as currently implemented as you say (and in my opinion too) is that it's too easy to repair virtually all of the items you wear (and even in your inventory) over a 24-48 period with just 1 or 2 levels in Repair.
So I'd like to see Repair cut down so that it's more like: 1 Level in Repair fixes 1 item over 12-24 hours, 2 Levels would allow you to "fix" 2 items over the same period, 3 Levels = fixing 3 items, etc.
This would actually require Fighter-type builds to put probably 5 or so Levels in Repair before Repair would be truly useful.
Your suggestion is a different approach that would also work.
But, as implemented in Book II, Repair was definitely overpowered...