Brian Fargo wrote:The most common question now is what happens when we hit 2 million and above. First and foremost we hang our hat on the density of the experience the gamers get with a great RPG, and these monies continue to insure that happens. At 2 million we will increase the staff to make the game more social so that it can become a more shared experience. We like the concepts of dropping notes into the world for your friends who are playing the game, or perhaps we may allow you to send an item their way from Ranger center to help them out. We are fleshing out the ideas but intend to increase the social aspects of the game without diverting it from being an old school RPG and without hurting the balance.
Arkos wrote:I've never even played the first one. It's not at GOG.com. Anyone have any idea where I might find it?
We have announced a major piece of good news today that inXile has reached an agreement with Obsidian for potential design assistance for Wasteland 2. What that means is that Obsidian’s Chief Creative Officer, Chris Avellone, is going to work with our team on the design and writing of the game! It is important to note that we say "potential" as they will come aboard assuming we hit $2.1 million in funding. The good news is that we have already seen a spike in just the few hours since this was announced in a press release this morning.
For those of you who don't know who Obsidian or Chris Avellone are, they are the bulk of the brains who worked on Fallout 1&2, Icewind Dale and Planescape Torment when I was back at Interplay. More of the band is back together to make sure we bring you a fantastic RPG. Chris is going to help push the density and literary content of the game.
The original Wasteland was an important game to Chris as he recently stated, "Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I've worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor."
While the programming work will remain with us here at inXile, we are looking to use a host of tools that Obsidian has created which will help us get assets into the game faster. The faster we can implement and iterate on content, the deeper the game and the more varied choices the gamers can make.
That’s more good news for all of you that put your faith in us.
Jedi_Learner wrote:I've cancelled my pledge. The "social" comments were bad enough but wanting help from Chris Avellone and Obsidian Entertainment? I won't support such a thing. They are nothing but poison.
sirdilznik wrote:What's wrong with getting a helping hand from Obsidian?
sirdilznik wrote:They won't be doing any of the programming...
blatherbeard wrote:Im fine with obsidian being involved. Kotor 2 was a decent enough game, Nwn 2 was pretty ok but i would have had more fun with it back in the day if i had a pc that could have played it better, FO nv is argueably a better game than FO3 and pretty damn good according to most ppl who play it.
So yeah, im down with some ppl at Obisidian being involved.
as far as bugged games, i cant name ONE that hasnt been bugged in the last 10 years or so.
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