It's yet another in a seemingly endless stream of crowdfunding campaigns. This time around, Spanish indie developer Numantian Games presents an old school, party-based, isometric RPG, with 1st person turn-based combat. Check it out:
http://www.indiegogo.com/projects/lords-of-xulima
I think it looks pretty swell, and it's for Windows, Mac, and Linux. Also, they have a programmer named 'Nacho', so there's that.
Lords of Xulima
- sirdilznik
- Officer [Gold Rank]
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Lords of Xulima
Will Pay For Cloth Map
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- Initiate
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- Joined: June 18th, 2014, 5:01 am
Re: Lords of Xulima
wow, cool graphics. is it already out ?
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- Initiate
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- Joined: June 18th, 2014, 5:01 am
Re: Lords of Xulima
the third picture looks like some monsters in dota.
- Unbeliever
- Fellowcraft Apprentice
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- Joined: January 22nd, 2008, 4:43 pm
Re: Lords of Xulima
Has anyone tried this yet? It's out now, and from all the reviews I've read, it sounds like EXACTLY the sort of thing we Eschalon types would go for...
- Kreador Freeaxe
- Major General
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Re: Lords of Xulima
Interesting. So many games to play. So little time.
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
- blatherbeard
- Officer [Gold Rank]
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Re: Lords of Xulima
ive had it for a while and love the game.
It does get hard at points but its pretty fun.
It does get hard at points but its pretty fun.
The armies joined in a bloody battle on this fine day, then storm clouds broke, and it rained.
So they all went home.---Story knots within blatherbeards Beard.
So they all went home.---Story knots within blatherbeards Beard.
- Unbeliever
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Re: Lords of Xulima
Blatherbeard:
How would you rate it compared to Eschalon?
Harder? Easier? More/less complexity? Story? etc...
How would you rate it compared to Eschalon?
Harder? Easier? More/less complexity? Story? etc...
- blatherbeard
- Officer [Gold Rank]
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Re: Lords of Xulima
id say its not super compareable as its a different interface and play.
that said, id put it up there with eschalon in fun factor
the learning curve i believe is steeper but without being obnoxious.
they also updated some stuff since i played last to YMMV>(your mileage may vary for some who dont know lol)
id give it a thumbs up for eschalon fans, esp if they also like a kind of throwback to super nes game battles.
that said, id put it up there with eschalon in fun factor
the learning curve i believe is steeper but without being obnoxious.
they also updated some stuff since i played last to YMMV>(your mileage may vary for some who dont know lol)
id give it a thumbs up for eschalon fans, esp if they also like a kind of throwback to super nes game battles.
The armies joined in a bloody battle on this fine day, then storm clouds broke, and it rained.
So they all went home.---Story knots within blatherbeards Beard.
So they all went home.---Story knots within blatherbeards Beard.
Re: Lords of Xulima
I quite liked it... although my interest stalled part way through. I may go back and finish it yet though.
Re: Lords of Xulima
I believed the game was 3D, until about 25 hours in trying out the sixth party. This game is amazing, the best indie probably. Music is awesome. Animations and graphics resolution are so detailed, I thought it was 3D characters rendered over 2D terrain, but no!
Large world, countless adventures. Finally managed to build a powerful party: Thief, Explorer, Arcane soldier, cleric, mage, summoner.
Game doesn't scale to your level. Except treasure is adjusted to your chosen god type and also to the skills you select. Makes sense.
10/10
Large world, countless adventures. Finally managed to build a powerful party: Thief, Explorer, Arcane soldier, cleric, mage, summoner.
Game doesn't scale to your level. Except treasure is adjusted to your chosen god type and also to the skills you select. Makes sense.
10/10