Ouch! Yeah that sounds annoying.agnari wrote:annoying bug/glitch
using an archer who has a bow +fire damage.
shoots arrow doing xx damage, then the +fire kills it. the trouble is the kill is recorded as a NON bow kill since the +01 or 2 (max on any bow I've seen is 4) does the killing despite having done 28 or so physical damage.
Makes achieving the true archer challenge very difficult
Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
- SpottedShroom
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Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
The Society of Rangers are real sticklers, evidently.agnari wrote:annoying bug/glitch
using an archer who has a bow +fire damage.
shoots arrow doing xx damage, then the +fire kills it. the trouble is the kill is recorded as a NON bow kill since the +01 or 2 (max on any bow I've seen is 4) does the killing despite having done 28 or so physical damage.
Makes achieving the true archer challenge very difficult
Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
In the interest of reporting everything, I've had two "hard crashes" of the game app today. In one case I had just read a scroll to learn a new spell, in the other... I think I had just sold something in the caravan camp.
There seems to be nothing distinctive linking the two 'hard crash' scenarios (i.e. nothing obviously "reproducible"...), and it's quite possible that it's my own laptop's system that's the problem and not the Book III app (FTR, I'm running Mac OS 10.6.8 ).
As a precaution, I've restarted my system, just to be safe...
There seems to be nothing distinctive linking the two 'hard crash' scenarios (i.e. nothing obviously "reproducible"...), and it's quite possible that it's my own laptop's system that's the problem and not the Book III app (FTR, I'm running Mac OS 10.6.8 ).
As a precaution, I've restarted my system, just to be safe...
Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
I thought the Covenant's Well in Book II should have allowed Portal Spell use as well, so I'm not totally adverse to the idea that some underground locales should allow Portal Spell use. (It should maybe also be allowable in Seawarden's Guild, Lower Level in Book III too...)Prismatic Maelstrom wrote:It would appear not being able to use the Portal spell at Rockhammer is a mistake. The Rockhammer Mine is the only location underground that allows use of the Portal spell. Thoughts?
But, allowing Portal's use in underground locales should probably be used sparingly...
- SpottedShroom
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Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
I'm going to go so far as to say Portal should work on all maps in Book III, except the battlefront. A better fast travel locations to total maps ratio means the spell is far less useful than it was in Books I and II. The only thing I think is possibly an actual bug, though, is being unable to use Portal in Rockhammer.
Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
I, at least, would appreciate it, yeah...Prismatic Maelstrom wrote:Should I bother doing a list of camp encounters in Book III for us to examine?
- Ssschah
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Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
I always assumed that any area with a portal platform meant you couldn't use teleport in that area. Rockhammer has that useless one so maybe that is somehow preventing the portal spell from being cast?Prismatic Maelstrom wrote:It would appear not being able to use the Portal spell at Rockhammer is a mistake. The Rockhammer Mine is the only location underground that allows use of the Portal spell. Thoughts?Code: Select all
Name of Location: Portal Allowed? ----------------- --------------- Moonrise ✓ Baasilt Dunes ✓ Western Astral Range ✓ Elderoak Forest ✓ Southern Boglands ✓ Alundar's Domain ✓ Warlord's Pass ✓ Valley of the Wanderer ✓ Rockhammer Weeping Mountain ✓ Deadman's Strand ✓ Mirkland ✓ Eastern Astral Range ✓ Macross Point ✓ Macross Point Battlefront Oceana Lowlands ✓ Castle by the Sea ✓ East Mirkland Delta ✓ Akadai Underworld Alundar's Dungeon Ruined Castle Dungeon Disturbed Crypt Moonrise Underground Omentor Temple Rockhammer Mine ✓ Rockhammer Mine, Level 2 ✓ Seawarden's Guild, Lower Level Lair of the Emayu Witch A Wrecked Ship, Level 1 ✓ A Wrecked Ship, Level 2 ✓
- SpottedShroom
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Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
Oh, this is interesting. Not as good as farming skeletons, but still a renewable source of loot.Prismatic Maelstrom wrote: Seawarden's Guild, Lower Level Bloodborn Rogue Marauder
Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
OK, no really obvious "bugs" here, though to my mind the Ruined Castle Dungeon, and possibly Omentor and the Lair of the Emayu Witch, should probably have camping spawns enabled.Prismatic Maelstrom wrote:Code: Select all
Name of Location: Camp Encounter 1: Camp Encounter 2: ----------------- ----------------- ----------------- Moonrise X X Baasilt Dunes Salted Fungus Salted Fungas Western Astral Range X X Elderoak Forest Blue Nidaria Mist Wolf Southern Boglands Stinging Swarm Salted Fungus Alundar's Domain X X Warlord's Pass Phoenix Lancer Spider Valley of the Wanderer Mist Wolf Mist Wolf Rockhammer Bog Roach Bog Roach Weeping Mountain X X Deadman's Strand Cave Scorpion Salted Fungus Mirkland Akadai Dartflinger Akadai Fishgutter Eastern Astral Range Phoenix Lancer Spider Macross Point X X Macross Point Battlefront X X Oceana Lowlands Goblin Soldier Goblin Bombthug Castle by the Sea Goblin Soldier Goblin Archer East Mirkland Delta Akadai Dartflinger Akadai Fishgutter Akadai Underworld X X Alundar's Dungeon X X Ruined Castle Dungeon X X Disturbed Crypt X X Moonrise Underground X X Omentor Temple X X Rockhammer Mine Bog Roach Cave Scorpion Rockhammer Mine, Level 2 Umbra Dog Umbra Dog Seawarden's Guild, Lower Level Bloodborn Rogue Marauder Lair of the Emayu Witch X X A Wrecked Ship, Level 1 X X A Wrecked Ship, Level 2 X X
In terms of the aboveground maps that should have 'camping spawns' but don't, I'd nominate Weeping Mountain (which should have camping spawns (Bog Roaches, IMO), and Western Astral Range (Mist Wolves, maybe?...).
Last edited by IJBall on March 13th, 2014, 11:44 pm, edited 1 time in total.
Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
That may be so, but I always think about this from a "gameplay enjoyment" standpoint: Does disallowing Portal in Rockhammer (basically the "central" map in the whole game!!) for a couple of portal platforms that don't even work in-game(!) increase, or decrease, the overall enjoyment of the game? (I.E. Is the game better this way?...)Ssschah wrote:I always assumed that any area with a portal platform meant you couldn't use teleport in that area. Rockhammer has that useless one so maybe that is somehow preventing the portal spell from being cast?Prismatic Maelstrom wrote:It would appear not being able to use the Portal spell at Rockhammer is a mistake. The Rockhammer Mine is the only location underground that allows use of the Portal spell. Thoughts?
In this particular case, I'd definitely vote for "decrease" (or "not better/worse"...), so I think Portal spell use should be allowed on the Rockhammer map...
Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
My game program crashes during the "Edgar" quest. When I return the Bittersting bow to him and he turns to attack mode, I tried killing him with the "Turn Undead" spell. The game always crashes before I can kill him. Anyone else experience this?
- SpottedShroom
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Re: Bugs/Errors/Exploits/Typos/Glitches (possible spoilers)
Never seen that, but also never tried using Turn Undead against him. Can you beat him without?