Nothing worth posting to the front page, just a message letting you core fans know that I am working hard as ever on the new game. We've made some great progress, though game content just feels like it takes forever. Like, I spend weeks working on one area, and when it's complete I look back on it and think "damn, I just spent 4 weeks on an area that might represent 20 minutes of gameplay". But I do think the content creation process is speeding up, as I am able to reuse some objects and elements from different areas of the game.
And then there's the perfectionist in me- this past week I spent most of my time updating some character animation that bothered me.

Let's see, since the last update I've also worked on combat visual effects as well as some physical effects (like getting stunned or disabled). I'm also starting to make combat stat tweaks as some imbalances are starting to show (mostly tweaking the Eschalon-era combat functions to support a 4-member squad).
Oh, and I added a notification (a little star icon in an item's description) for when you find a item that is better than the lowest equipped comparable item in your squad. So let's say a two of your squad members are using beam weapons, and you find a new beam weapon which is better than what one of the members is using, it'll have a gold star in the description. I did this because in traditional fantasy RPGs, we've all become pretty used to knowing that two-handed sword is better than a long sword, but in a sci-fi game, how do you know if the SP7 'Sucker Punch' Rifle is better than the Multibeam Shotgun (other than picking it up and having to swap compare stats)? Now you get a little star icon to help you.
So yeah, there's still a lot to do but I am making headway. I was hoping to have a trailer / game announcement this summer, but it is looking like this fall right now. We'll see.