Help with designing a fighter
Posted: June 19th, 2016, 2:54 pm
Greetings!
I'd like some help with my fighter build, please. Here are my criteria:
1. High-damage tank: This I've got figured out. High endurance and strength, high melee weapon skill, and good armor.
After this, I run into some problems.
This fighter is something of a lazy bastard. He just doesn’t want to have to march all over Crakamir, in that blistering, dry heat, in full armour, carrying his loot back and forth from the Goblin Citadel to his Base of Self-Righteous Violence. So, portal.
This is no problem. Level 20 Elemental gets me three portal slots, and that's all I need. I'll get the gear to boost that skill (grand wizard's hat, rings, whatever). So...
2. Portal Capable: Elemental level 20 (not including gear bonuses).
No problem. I've got plenty of points. However, this decision to learn enough elemental to cast portal has resulted in my stalwart fighter having the mother of all identity crisises. I mean, he likes to swing his sword, but he's got elemental of freaking 20!
So, this leads me to the problem of a ranged weapon. Because acid grubs.
Bow or spells?
This is where I'd like your help. Should I spend the points to take bows high enough to take out the grubs (I've got enough points to do it), or should i rely on fire dart or compress atmosphere since I can already do that anyway, and use those extra points for something else?
The problem with spells is my mana pool isn't going to be very high, but that's what I spent all that gold on mana potions for, and I'm only going to be doing this with the grubs and bomb thugs anyway. The rest of the time, it'll be swords.
But bows are lethal as all hell in the lategame, especially with all of the buffs cast at the same time. That's right. All Of Them, because screw those taurax bastards!
Second question: if you think I should just use the spells (ignoring the deepening of my fighter’s identity crisis: screaming "I'm a fighter! Really!" as he portals in and out of the bar while wearing a wizard's hat), then what would you suggest I do with the remaining points? I'm leaning towards meditation, because mana, and this guy seriously needs to calm the F#$% down.
Thank you very much.
I'd like some help with my fighter build, please. Here are my criteria:
1. High-damage tank: This I've got figured out. High endurance and strength, high melee weapon skill, and good armor.
After this, I run into some problems.
This fighter is something of a lazy bastard. He just doesn’t want to have to march all over Crakamir, in that blistering, dry heat, in full armour, carrying his loot back and forth from the Goblin Citadel to his Base of Self-Righteous Violence. So, portal.
This is no problem. Level 20 Elemental gets me three portal slots, and that's all I need. I'll get the gear to boost that skill (grand wizard's hat, rings, whatever). So...
2. Portal Capable: Elemental level 20 (not including gear bonuses).
No problem. I've got plenty of points. However, this decision to learn enough elemental to cast portal has resulted in my stalwart fighter having the mother of all identity crisises. I mean, he likes to swing his sword, but he's got elemental of freaking 20!
So, this leads me to the problem of a ranged weapon. Because acid grubs.
Bow or spells?
This is where I'd like your help. Should I spend the points to take bows high enough to take out the grubs (I've got enough points to do it), or should i rely on fire dart or compress atmosphere since I can already do that anyway, and use those extra points for something else?
The problem with spells is my mana pool isn't going to be very high, but that's what I spent all that gold on mana potions for, and I'm only going to be doing this with the grubs and bomb thugs anyway. The rest of the time, it'll be swords.
But bows are lethal as all hell in the lategame, especially with all of the buffs cast at the same time. That's right. All Of Them, because screw those taurax bastards!
Second question: if you think I should just use the spells (ignoring the deepening of my fighter’s identity crisis: screaming "I'm a fighter! Really!" as he portals in and out of the bar while wearing a wizard's hat), then what would you suggest I do with the remaining points? I'm leaning towards meditation, because mana, and this guy seriously needs to calm the F#$% down.
Thank you very much.